Thorfinn
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Thorfinn last won the day on October 26 2025
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I'm not all that big on the roleplay aspect of the game, so adding classes has no appeal to me, but for people who like that kind of thing, that would be easy enough to do. Just look at any of the dozens (hundreds?) of mods that add classes. For recipes, you would probably have to break complicated things like chairs down into sub-assemblies, kind of like the way you do large gears. Maybe put nails and strips into the crafting grid to get (say) a dozen nails and a few mending plates?
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I've been pondering this for a while. There are mods that add recipes, but that gets to be pretty big. Lately, I've been considering just introducing craftsman NPCs very like the merchants who barter for goods relevant to their needs, almost as if it were a functional economy. The furniture guy probably could do his own smithing, but he'd prefer to trade, say, two chisels and a saw for, well, whatever the furniture trader sells now. Maybe he'd take some fresh fish or smoked meat, leaving him more time to do his thing.
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Things like other recipes for dyes of existing colors are trivially easy. In some cases, it's nothing more than adding the name of a material to a list. And as a bonus, you know exactly what's in the mod you are using. I'm probably going to do something similar to the chapters as a mod, though probably not using claims, but I want to get bored with the Stone Age and Phanerozoic critters first.
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IANAL, @Nossin, and have no idea what definitions are used in Europe, but in security terms, what Malt did qualifies as PUP, not malware. [EDIT] And if you are concerned about The Wrath of Maltiez, maybe hyperventilating about this whole situation was a mistake, which might give him cause to believe he was maltreated? Just sayin'. Whatever you think of Maltiez, he's probably not going to break into your house and install real malware on your machine. If malware does somehow get on your machine, look in the mirror.
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No, that's my preference, too, for the reason I cited -- there is no way to practice this skill outside of story locations. But this is the game the devs want to play, and they obviously like boss battles. On the positive side, you can simply opt out of the boss battles. I'm not a huge fan of mario bros jumping from platform to platform, either, but at least that is a skill you can practice in pretty much any cavern. All you need is a stack of packed earth in your inventory, because there are a lot of places you can't "free climb".
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IMO, this should all be resolved similar to the way Terraria did it -- mini-boss fights that you encounter before the story line. Skeleton warriors defending tombs, for example. No, double-headed or nightmares do not count, because they are not anywhere close to the same level of challenge, plus they are swarms. Like Fezzik (Andre the Giant) put it in The Princess Bride, "you use different moves when you're fighting... half a dozen... people... than when you only... have to be worried... about... one!"
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theory on Open Source Anti-cheat as a mod (Not the current drama)
Thorfinn replied to Zvengks's topic in Discussion
Maybe. But that means everyone who plays single is going to get perf-dinged for stuff that can't affect him in the slightest. It also means latency when playing with friends. Or maybe it's maintaining two types of servers -- trusted clients and non-trusted clients. But that was definitely not the intent here, as solo play is also run through a server. I think cheaters are scum, even those who just save-scum, but so long as it's not griefing or PvP, or maybe a couple things I have not thought about, I don't really care. I play the game the way I like, and it doesn't really matter to me if someone has a hack that gives his tools infinite durability, or faster speed. The most sane path, IMO, is heightened server security as a mod, maybe eventually an official mod. If you want to take the performance hit in exchange for making sure someone else isn't eating 800 satiety berries, hey, you be you. -
Sure. The difference is... emotion. Either way, you still have a flat tire to deal with. I'd actually feel better about the friend doing it, because all I have to do is run the air compressor and change the locks. I don't have to put on the spare and go to the tire place to get it fixed. I think that's been the pretty consistent take. I prefer to leave the emotion out of it, you don't. If it helps, think of it as not just a flat tire, but someone put you in a wheelchair for life. Does it really make any difference if he intended to do it? Does the paralysis end earlier one way or the other?
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theory on Open Source Anti-cheat as a mod (Not the current drama)
Thorfinn replied to Zvengks's topic in Discussion
OK. Kind of what I thought before I read (and, I guess, misinterpreted) your earlier reply. The examples given are extreme, so are simple cases. But wouldn't it still be cheating if the client reports a 150% mining rate? 120%? This would be particularly important on a PvP server, where an otherwise negligible advantage is all it takes. How any clock cycles do you want to burn verifying corner cases, when nearly 100% of the client reports are going to come back as legit anyway? [EDIT] @MKMoose, consider your reply to have a "Like". -
I'm already out of reactions for the day. Pretend I did a "Like" or "Thanks" or the incredibly rare "Wolf Bait" as appropriate. FWIW, I'm a lot like @Teh Pizza Lady (and, frankly, most people) in that I tend to just nod at things I agree with or shrug at things not worth disagreeing with, and respond only to the points of relevant disagreement. That your company or your morals and ethics would deal with this in a given manner is potentially interesting, but irrelevant to Anego's policies. I tend to give a lot of latitude to those who are directly involved, and less so to the (IMO) hecklers. I get that people are getting all emotional about this, though I don't really understand it. So far as I know, there have been no legs broken or pockets picked (H/T, Thomas Jefferson), but merely some angst when a modded early access game crashes. Like that's never happened before, or that it was targeted at you, personally. I understand that you are angry. I just don't understand why, except for a few cases like server admins. Is this all just like suing for emotional distress or something?
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theory on Open Source Anti-cheat as a mod (Not the current drama)
Thorfinn replied to Zvengks's topic in Discussion
I don't know. I was actually basing this simply off your description of "the client says it did X, so the server accepts it". Should be relatively easy to check. Change the drop rate on the client and see. Lower something relatively innocuous on the the client mods, like seed drops to 1%. Pretty sure mods like Zippy's cattail mod are server side, though. -
theory on Open Source Anti-cheat as a mod (Not the current drama)
Thorfinn replied to Zvengks's topic in Discussion
OK, but when/where do you draw the line? The advantage of a decentralized design is that it can accomplish more than one centralized machine being a server by "farming out" computing time to the clients. @Diff gave an example I had not thought of -- that a client says it mined out all the blocks in a given radius, and the server just accepts it. I did not know that was the case, but it certainly is ripe for abuse. Servers can already get bogged down with just mapgen if you have a bunch of independent-minded players on a new world all sprinting in different directions. And the plan is to be able to support servers of 200+. Sure, a Ryzen 7 9800 is a couple years old, so probably not the hottest thing out there anymore, but if the plan is to support smaller, independent servers, you probably shouldn't be muscling out machines like that. Very much this. Which is a good share of why I am so disappointed in the histrionics of late. Here we are, a game in early access, some cheat mod comes out that for whatever reason, the dev team can not or does not immediately step on with both feet, so someone takes it upon himself to address the incipient issue, albeit in a weird manner. Not the behavior of the cheat itself, but the idiosyncracies of the coder. I'm not (necessarily) saying Maltiez should get a ticker-tape parade, but what is happening seems extreme in the other direction, let alone what the more vocal seem to want. -
Exactly. To make the point explicitly. I recognize your right to have an opinion. Why can't you recognize that I have that same right? Instead, if my opinion differs from yours, your "professional" diagnosis is that my monomania is the problem. You speak of empathy, but obviously have made no attempt at all to try to see a different perspective as valid. [EDIT] I should have read all the posts to the end before replying, as both @Mushroomancer and @Teh Pizza Lady covered it a bit more tactfully. Again, I'm not saying your perspective is wrong, or that there is something wrong with you for holding it. I'm just saying I do not share it.
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theory on Open Source Anti-cheat as a mod (Not the current drama)
Thorfinn replied to Zvengks's topic in Discussion
Dunno. You could probably come up with some maximum values of blocks broken, but it needs to include things like XSkills in addition to everything in the base game. And, of course, all the stuff with RNG (like the 70% drop rate for seeds from immature crops) is a real problem. since it cannot be duplicated on server side. How could the server decide whether your quench roll was fudged on client-side? How can it verify that cracked vessel really did drop a copper scythe? And in the grand scheme of things, does it matter? Ultimately, it's just a game. If you are still enjoying playing the game, who cares if someone else is cheating? If it really bothers you, find another server. Or do single-player, so you know for sure whether someone is cheating.