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Thorfinn

Vintarian
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Thorfinn last won the day on October 26 2025

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Community Answers

  1. Assuming things have not changed too much, wolves, bears, drifters, bowtorn, etc. cannot get through a diagonal fence, while you can run between the posts at top speed. Make it zig-zag if you want. Use a "V" fence instead of a useless crude door in the early game. Between torches and fences, it's pretty easy to build a place that's safe to build. Until they decide to add, um, 14(?) variants on each fence block.
  2. Well argued. I'd suggest there's at least another archetype -- those who enjoy adapting. Set a good half-dozen goals, and not really care what order you complete them, and only rarely do interruptions stop you cold. I'd think you can find a good parallel in how people deal with adversity IRL. If one tends to be irritable, quick to anger when things don't go his way, he will likely hate in-game interruptions, too. Some of the low-probability solitaire games might be another aspect. Some people can play for hours, days, months, without a single win, others throw the cards in anger or frustration after a few losses.
  3. Why? Aren't we allowed to question our betters anymore? Particularly when even the scientific journals and courts are saying, "You have a point. They lied."
  4. Sure. I don't care one way or the other, so, for me, the label is pointless. And like someone else pointed out, whether AI for a very limited purpose (like #1, but short of, say, #3) needs to be revealed, is a bit problematic. Like the jab, I think categorizing Purebloods is probably the better way. And with that, I may well be banned. It was my first permanent strike, after all.
  5. Fair. I was just going with the pair of ideas that people who care either way are likely to prefer non-AI, and that "AI" is going to become more typical. Kind of the "glass skull" idea. Make it easy for those who insist on human-only to find mods to their liking.
  6. After watching the vid @Maelstrom posted, and seeing a technique that I need to practice, I thought we could help each other out. Here is the vid that convinced me I had to become better at caving, and mastering it drastically improved my game.
  7. Great time for mining, too. Even on Wilderness settings, being in caverns protects you from the cold. [EDIT] It's kind of why I usually limit myself to a year. You have enough resources stockpiled by Spring that it's no longer interesting or challenging.
  8. I think you ought to do it the other way around, like the "organic" label for food. Sure, I'd guess most people aren't doing much of the work with "AI" right now, but soon...
  9. Is it actually unstable, or is it simply not positive?
  10. Personally, most of my stuff is for people I game with, so anymore it gets no wider reach than that. Once it's set, there's not much to it. Recompile when something major changes, recode if the API changes (usually to something easier), but otherwise, rarely more than just changing the game version it's good for. Averaged out, it's got to be less than 10 minutes a day, but I'm one of those who will work on something 36 hours straight if that's what it takes to get it done. Not that I've done that with VS, but before retiring, shyeah. If you do it for you, because you want to, it's not really a committment.
  11. Oh, that wasn't your channel? I doubt I would try the standard progression, like he did. I would do the nomad thing -- raiding cracked vessels and ruins, and buying up stuff like bronze picks, gambeson and linen as they became available. I would first see how the spread works in unloaded chunks. Run a day east from the last storm, look for some landmark, build a small farm, then double back southwest for at least a couple days. If it follows you, rather than just spreads, maybe I could get a crop in. I've done nomadic before, but nothing forced. Just "roleplay". There's a latitude starting about the middle of the redwoods where it's very easy to find food and you never have to worry too much about getting cold. Just do your trick of carrying a pot and a bowl. If you do get cold, make a quick check of some nearby cave to see if you can find easy aged crates to trade and you are right as rain.
  12. Wow! You are really good at this game, @Maelstrom! I'll probably try something like this, but my favorite gaming computer (not my best, but my favorite) can't run that many mods. I doubt I will play it more than once. Maybe twice. For me, combat is just a means to an end. If I enjoyed it, I'd probably play with CO, or, more likely, an a game specifically about combat, like Exanima or one of the CoD or Fallouts or Counterstrike or Rainbow Six Siege or similar. VS fills the niche that I used to fill with Terraria and/or Dwarf Fortress. I was trying to figure out how I would deal with the advancing of the corruption, and he revealed what is probably the answer towards the end -- a butch drop from a particular structure in Better Ruins. I guess I'll have to include BR, but have to admit that I'm not thrilled with a one-trick pony, that you need to find a specific ruin in a specific mod.
  13. Didn't notice it. Sorry. An hour 16. I'll watch it this evening and get back to you.
  14. Personally, the hunger thing is a tool to build HP faster. My standard start is knife then torch. And then food is soooo plentiful there's not much reason to ever not have something in offhand. But gameplay wise, I'm firmly in @LadyWYT's camp. The mark of a good game is in weighing the tradeoffs of various options. Wouldn't have to be hunger, but it definitely serves the purpose of making people intentionally choose to equip something there.
  15. Yes we were nerds, and proud of it. We used to joke about you wet-behind-the-ears types who never once typed G=C800:5 or even made so much as a batch file using COPY CON. Yes, that's a joke. And, yeah, I'm aware that I have little in common with most of my generation.
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