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VaruunKaruk

Vintarian
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Everything posted by VaruunKaruk

  1. So Realsmoke has a command to despawn all smoke, you can also disable smoke generation. once i did that there were no more smoke entities. then was able to uninstall. Thanks for the help everyone.
  2. Forgot to mention, this was the error when the mod was installed: 24.5.2026 21:04:44 [Error] Exception: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct. at Vintagestory.GameContent.BlockShapeFromAttributes.getCollisionBoxes(IBlockAccessor blockAccessor, BlockPos pos, BEBehaviorShapeFromAttributes bect, IShapeTypeProps cprops) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 398 at Vintagestory.GameContent.BlockShapeFromAttributes.GetCollisionBoxes_Patch1(BlockShapeFromAttributes this, IBlockAccessor blockAccessor, BlockPos pos) at RealSmoke.RSCollisionTester.<>c__DisplayClass12_0.<GenerateCollisionBoxList>b__0(Block block, Int32 x, Int32 y, Int32 z) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/CollisionDetection.cs:line 157 at Vintagestory.Common.BlockAccessorBase.WalkBlocks(BlockPos minPos, BlockPos maxPos, Action`4 onBlock, Boolean centerOrder) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 348 at RealSmoke.RSCollisionTester.ApplyMovement(Entity entity, EntityPos entityPos, Single dtFactor, Vec3d& newPosition, TagSet porousTags, TagSet semiporousTags, Single stepHeight, Single yExtra) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/CollisionDetection.cs:line 35 at RealSmoke.EntityBehaviorGasPhysics.OnPhysicsTick(Single dt) in /home/aaron/Documents/Projects/XyrVexus/RealSmoke/RealSmoke/src/Gas/EntityBehaviorGasPhysics.cs:line 132 at Vintagestory.Server.PhysicsManager.DoWork(Int32 threadNumber) in VintagestoryLib\Server\PhysicsManager.cs:line 1133 24.5.2026 21:04:44 [Error] Error while enumerating tickables. Tickables total count is 66921
  3. Hey folks. Looking for some help on how to solve this issue. The Realsmoke mod had issues whenever we had a smoke source underground, it would produce a smoke entity that incorrectly collided with real blocks, triggering so many errors that the server would actually shut down This is the Mod. https://mods.vintagestory.at/realsmoke We uninstalled the mod because we would have this happen enough that the server crashed. After we uninstalled the mod, the server continues to crash, but for a different reason: 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Error] Failed loading an entity (type EntitySmoke) in a chunk. Will discard, sorry. Exception logged to verbose debug. 25.5.2026 00:23:02 [Notification] Client 2 disconnected: Server shutting down - Too many errors detected. See server-main.log file IS there any way to clear the smoke entities from chunks so this stops? Thanks
  4. Hey! That worked but now i'm getting another issue Running on 64 bit Windows 10.0.26200.0 with 32677 MB RAM Game Version: v1.22.2 (Stable) 2026-05-07 8:30:47 PM: Critical error occurred Loaded Mods: awearablelight@1.1.9, betterarrows@1.0.1, bettercrates@1.10.0, craftabletranslocatorengineering@1.0.0, darcesdriftersredone@1.2.81, elshadowsp@1.0.2, eternalstew@1.3.0, extrachests@1.11.0, fallingtree@0.5.0, interestingoregen@2.3.8, jsonpatcheslib@1.5.2, moldsexpanded@1.2.0, molds@0.3.0, overhaulliblegacycompat@1.0.41, plainsandvalleys@1.0.13, primitivesurvival@5.0.5, shelfobsessed@2.1.1, stonequarryrepckfipil@3.6.2, tankardsandgoblets@1.4.2, terratag@0.4.5, toolbelt@0.3.5, traderssellcrowbars@0.0.3, translocatorengineeringredux@1.6.6, game@1.22.2, vsimgui@1.2.4, wilderlandsbehaviors@1.0.8, alchemy@2.0.0-rc.1, allclasses@2.1.5, animationslib@0.0.2, attributerenderinglibrary@3.1.1, egocaribautomapmarkers@5.0.3, bellowsinfo@1.0.0, betterdeathmessages@1.0.3, bettererprospecting@3.2.4, betterruins@0.6.1, bloodtrail@1.2.1, botaniastory@0.2.2, butchering@1.13.2, canjewelry@0.6.2, carryon@1.14.0, cartwrightscaravan@1.9.0, caveinfix@1.0.1, cmimpact@1.1.0, coinage@2.1.4, configlib@1.12.0, deathcorpses@2.8.0, firearmsfork@1.8.5, firewoodtosticks@1.0.0, foodshelves@3.0.2, footprints@1.2.1, interestingme@1.0.13, juicyores@1.0.2, knapster@4.0.0, kscartographytable@1.0.4, medievalexpansionpatch@1.3.7, morepiles@3.0.0, placeonslabs@1.0.5, portcullis@1220.0.0, progressionframework@1.0.0, realisticwater@0.2.1, realsmoke@1.2.0, rivers@5.0.0, shipwright@1.3.3, smithingplus@1.9.0-rc.1, stackedtemporalgear@1.0.0, steepandbrew@0.4.1, th3dungeon@0.5.0, toolsanimationsfork@1.2.6, creative@1.22.2, survival@1.22.2, vsvillage@5.1.4, waypointtogetherreborn@2.4.1, woodenfortifications@2.0.11, xlibfork@1.0.4, autoconfiglib@2.0.10, bettersmelting@0.3.0, crossbowsfork@1.9.8, em@3.5.1, heraldry@2.0.0, medievalarchitecture@1.1.1, quiversfork@0.8.20, seafarer@0.5.2, seraphleveling@1.16.0, shearlib@1.3.0, tailorsdelight@2.2.0, terrainslabs@1.0.13, vsvillageaged@0.0.8, vsvillagetowers@0.0.8, wlunarbound@1.0.2, wwaymarkers@1.0.4, xskillsfork@1.0.20, zrustdrops@2.1.0, bricklayers@3.2.1, heraldrybanners@2.0.0, capes@2.0.0, wrustbound@3.0.0, wool@1.9.1, xskillsgilded@1.3.23, wilderlandsdrops@3.0.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 397 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 291 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation sourceName, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 172 at Vintagestory.Client.NoObf.ShapeTesselatorManager.TesselateItems(IList`1 itemtypes, Int32 offset, Int32 maxCount) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselatorManager.cs:line 903 at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass47_0.<HandleServerAssets_Step7>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 892 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 783 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2026-05-07 1:34:34 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x86ac Faulting application start time: 0x1dcdddabd14300a Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 7e2ab64d-4b4a-4ead-be24-b6ea7173b228 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 2026-05-07 1:31:48 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x81ac Faulting application start time: 0x1dcddda4d09f5e8 Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 3c588b41-1705-40e3-b3ba-8ee82313c1b9 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 2026-05-07 1:30:11 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x77fc Faulting application start time: 0x1dcddda1c76a76c Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 89666e74-9410-4f80-8616-a2e53d8d61cb Faulting package full name: Faulting package-relative application ID: }
  5. Hey all! I'm running a server on my second machine. all seems to be going well, we have a massive modlist and when everyone launches the server for the first time and downloads all the mods, they crash once, then on future joins they dont crash and everything runs fine. After ensuring everything worked on the server side, i went to launch the game myself, entering in the local ip. So i launch the server, and halfway through loading chunks i see a popup from windows defender stating it's blocked some aspects of vintage story. Then i crashed. no problem, i relaunched and crashed. crashed and crashed. I have tried: sfc /scannow - No problems found Running as administrator - issue persists Deleting folder within mods by server - issue persists Installing all the mods locally then launching - Issue persists. Currently at my wits end, here is the logfile Running on 64 bit Windows 10.0.26200.0 with 32677 MB RAM Game Version: v1.22.2 (Stable) 2026-05-07 1:44:50 AM: Critical error occurred Loaded Mods: awearablelight@1.1.9, betterarrows@1.0.1, bettercrates@1.10.0, craftabletranslocatorengineering@1.0.0, darcesdriftersredone@1.2.81, elshadowsp@1.0.2, eternalstew@1.3.0, extrachests@1.11.0, fallingtree@0.5.0, interestingoregen@2.3.8, jsonpatcheslib@1.5.2, moldsexpanded@1.2.0, molds@0.3.0, overhaulliblegacycompat@1.0.41, plainsandvalleys@1.0.13, primitivesurvival@5.0.5, shelfobsessed@2.1.1, stonequarryrepckfipil@3.6.2, tankardsandgoblets@1.4.2, terratag@0.4.5, toolbelt@0.3.5, traderssellcrowbars@0.0.3, translocatorengineeringredux@1.6.6, game@1.22.2, vsimgui@1.2.4, wilderlandsbehaviors@1.0.8, alchemy@2.0.0-rc.1, allclasses@2.1.5, animationslib@0.0.2, attributerenderinglibrary@3.1.1, egocaribautomapmarkers@5.0.3, bellowsinfo@1.0.0, betterdeathmessages@1.0.3, bettererprospecting@3.2.4, betterruins@0.6.1, bloodtrail@1.2.1, botaniastory@0.2.2, butchering@1.13.2, canjewelry@0.6.2, carryon@1.14.0, cartwrightscaravan@1.9.0, caveinfix@1.0.1, cmimpact@1.1.0, coinage@2.1.4, configlib@1.12.0, deathcorpses@2.8.0, firearmsfork@1.8.5, firewoodtosticks@1.0.0, foodshelves@3.0.2, footprints@1.2.1, interestingme@1.0.13, juicyores@1.0.2, knapster@4.0.0, kscartographytable@1.0.4, medievalexpansionpatch@1.3.7, morepiles@3.0.0, placeonslabs@1.0.5, portcullis@1220.0.0, progressionframework@1.0.0, realisticwater@0.2.1, realsmoke@1.2.0, rivers@5.0.0, shipwright@1.3.3, smithingplus@1.9.0-rc.1, stackedtemporalgear@1.0.0, steepandbrew@0.4.1, th3dungeon@0.5.0, toolsanimationsfork@1.2.6, creative@1.22.2, survival@1.22.2, vsvillage@5.1.4, waypointtogetherreborn@2.4.1, woodenfortifications@2.0.11, xlibfork@1.0.4, autoconfiglib@2.0.10, bettersmelting@0.3.0, crossbowsfork@1.9.8, em@3.5.1, heraldry@2.0.0, medievalarchitecture@1.1.1, quiversfork@0.8.20, seafarer@0.5.2, seraphleveling@1.16.0, shearlib@1.3.0, tailorsdelight@2.2.0, terrainslabs@1.0.13, vsvillageaged@0.0.8, vsvillagetowers@0.0.8, wlunarbound@1.0.2, wwaymarkers@1.0.4, xskillsfork@1.0.20, zrustdrops@2.1.0, bricklayers@3.2.1, heraldrybanners@2.0.0, capes@2.0.0, wrustbound@3.0.0, windowstorage@1.8.1, wool@1.9.1, xskillsgilded@1.3.23, wilderlandsdrops@3.0.0 Involved Harmony IDs: attributerenderinglibrary System.Exception: Don't know how to instantiate block of class 'BlockWindowStorageLib' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateBlock(String blockClass) in VintagestoryLib\Common\ClassRegistry.cs:line 145 at Vintagestory.Common.BlockTypeNet.ReadBlockTypePacket_Patch1(Packet_BlockType packet, IWorldAccessor world, ClassRegistry registry) at Vintagestory.Client.NoObf.ClientSystemStartup.LoadBlockTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 423 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 388 at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass11_0.<QueueTask>b__0(Object _) in VintagestoryApi\Common\TyronThreadPool.cs:line 119 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() at System.Threading.Thread.StartCallback() Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2026-05-07 1:34:34 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x86ac Faulting application start time: 0x1dcdddabd14300a Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 7e2ab64d-4b4a-4ead-be24-b6ea7173b228 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 2026-05-07 1:31:48 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x81ac Faulting application start time: 0x1dcddda4d09f5e8 Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 3c588b41-1705-40e3-b3ba-8ee82313c1b9 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 2026-05-07 1:30:11 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.2.0, time stamp: 0x693c0000 Faulting module name: KERNELBASE.dll, version: 10.0.26100.8246, time stamp: 0x208e0cb7 Exception code: 0xe0434352 Fault offset: 0x00000000000c79da Faulting process id: 0x77fc Faulting application start time: 0x1dcddda1c76a76c Faulting application path: C:\Users\tedbe\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 89666e74-9410-4f80-8616-a2e53d8d61cb Faulting package full name: Faulting package-relative application ID: } Is anyone able to help me with this? Thanks
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