link12313
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Posts posted by link12313
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6 hours ago, Hal13 said:
i like the minecart or even better locomotive idea, but i think chunkloading the vast distances on many servers would become a problem and as such these should be more a solution for shorter distances imo.
with the existence of translocators there would be an explanation for something similar to minecrafts enderchest: perhaps a linked pair of chests, that share the same inventory? or chutes running into translocators and being connected that way?
A chunkloader cart would also work. it could be fed temporal gears to keep it balanced.
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Minecarts with towing tracks would be handy on the surface for the bulk movement of goods between towns. Think a endless loop of carts with hoppers at every station. You put items in and they fall into the hopper in the other town. And if we ever get logic pins we could tell the cart what hopper to drop the item into. By logic pins I mean little bits that jut out the side of the cart and touch a mechanical linkage on the station side. If the bits match the hopper opens. But for that to work we would first need a chunkloader item.
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It also uses a database to store it's voxels. But it has a system known as sleeping chunks where if a chunk remains unedited for a long time it will compress it to save space. It uses its own claim system to control what chunks are asleep and active. And it's world passively change somewhat like vintage stories. https://play.eco/
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The second one acts a bit like the shadow beasts from don't starve.
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It could be a large 4x4 cooking pot that would be able to mass produce a meal recipe. But it would be a fuel hog and would take over a day to run.
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Could we have some Hellenic style armor and clothes for the copper and bronze age?
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Your crosshair shifts so much during an attack you hit off to the side of what you are pointing at.
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Tool heads should be able to be melted back down. Metal tools should also break into a handful of nuggets rather then vanishing entirely. And split bits of metal from forging should be recovered too.
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It's very clunky having to go to a website to find a hex code for the color your want.
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The games ancients have a steampunk look to them so it would fit right in.
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I'm talking about a much more risky player built portal system using ancient parts. It would take you too another world entirely that would have a movement multiplication effect like the nether.
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A file path selector in the settings menu would do. Or a menu that shows up on the first run of the game.
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The traveling merchant randomly spawns next to you and has a very chaotic selection of items compared to a normal merchant.
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How hard would it be to make a replica of the traveling merchant in minecraft here? Selling and buying a random assortment of items.
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It can have the same travel multiplication mechanic as the nether but with this games eldritch theme. Maybe it can involve a portal made with temporal gears teleporter parts and some mechanical power in some sort of multiblock structure. It will need to be a super late game structure though.
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Iron is not the only ore purified by hammering. It would also be nice if the cuttings you make when forging could be salvaged and remelted.
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I don't want my world files to be stored on my boot disk.
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Do trees regrow on there own or do you always need to manually replant them like Minecraft trees?
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If I make two worlds and delete one I will still have two files in the maps folder.
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Steampunk towers
in Builds
Posted
Put a large gear on the clock face to simulate hands and give the build some extra motion.