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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. Yes, but the warning is more for the week or so of time you'll miss out on... which can be pretty important as you'll see when you play the game. Time is very valuable in Vintage Story.
  2. /serverconfig whitelistmode off /player [playername] whitelist off These are the only two commands I know of... Personally I just keep the whitelist on and manually add the players I want to be able to play (after OPing myself from the console itself, of course)
  3. Disable your mods and try again. Only use mods that are updated for 1.20.
  4. Mine looks like that after turning on the full-color world map. It's possible that you just need to leave and rejoin. It should load the map when you visit the area.
  5. The translate app on my phone says it's Russian for "Congratulations, You're Dead!" with two buttons for "Respawn" and "Rage Quit"
  6. were ? blocks in ruins fixed yet?
  7. I also wondered if it was also DDOS protection, but that was a huge reach so I suggested this first. At least they're working with you!
  8. Alas, I am based in America, and I host my server on my home network... so I wouldn't have any idea which providers would be good in the EU scene.
  9. First let me welcome you to the forums @Oulana! I hope you enjoy your stay here! Secondly, I believe there is a command you can run. From the wiki on this topic, you can run /wgen pregen [radius] to pregenerate chunks around the player. Take care as this can cause a massive lag spike if your server hardware is weak enough that you need to pregenerate the chunks to make the game playable. This process will also take some time, which is a valuable commodity in VS as I'm sure you'll see, so I wouldn't go this route unless you're having issues with the server lagging as people go exploring. Wiki link: https://wiki.vintagestory.at/List_of_server_commands/wgen
  10. Looks like your host is partially correct that they personally don't have any issues. But their ISP is certainly having issues. I would forward them this information as well as this screenshot: While the ping to your server is fairly steady (it will always fluctuate depending on what the server is doing at that moment), it appears that your host's ISP is causing the pings (and therefore the communication data that VS requires to keep you on your server) to get lost in the magic black box known as the internet. It looks like your host uses aurologic.net as their ISP. I'm unsure what rules Germany has about internet connections stability, so I'm not sure what leverage you have here to getting this fixed, but I would label this "unacceptable" if it happened over here in America. Hope you see some resolution and happy gaming!
  11. I would run a "tracert 123.456.789.000" command (replace numbers with the ip or url of your server) the instant you get kicked. Or download PingPlotter and just let it run while you're on the server. If there's any issue, you'll find it.
  12. I haven't ever found the world generation to be spectacularly problematic. But I will say that this may be more of a personal preference than anything. This is my current world spawn. By contrast, this is where I have chosen to settle with my friend. I'm quite fond of it and I'll be sad if I have to delete it for some odd reason.
  13. I'm curious what items you are referring to.
  14. I will also point out that wolves tend to spawn closer to forests. (wiki: https://wiki.vintagestory.at/index.php?title=Wolf ) I wish I could find the bit I read now, but that seems to be indicated by the forest floor block vs a large amount of trees, so you could theoretically plant and harvest a good amount of trees away from a forest and not have to worry as much about wolf attacks/spawns. So it may be worth moving away from any forested areas for now until you get your bearings and figure out how to play the game. My very first time playing the game with my friend, we had a temporal rift spawn IN THE HOUSE during a temporal storm. It was a light storm so we opted to fight the drifters instead of riding it out in safety. Queue the panic that set in when the rift spawned right on top of my head and began spewing out monsters inside our little dirt hut... We had to scramble to hide inside the cellar which didn't even have a proper door at the time. Anyway I prefer to dig my house out under the surface. This seems to lessen the chances of a rift spawning inside. Just last night we had a rift spawn inside the charcoal kiln (just a 2x3x3 area enclosed by cobblestone blocks) so that was fun to deal with. This game just LOVES tossing unpredictable things at you left and right. It's insane, but I love it. I hope you come to embrace the chaos, too!
  15. Also what would happen to windmills?
  16. It does! It burns hot enough to work for that.
  17. Also @gnomecel welcome to the forums! I hope you enjoy your stay here! I noticed that your height is 167 (on your minimap) so elevation is definitely a factor here.
  18. Yeah that's just a weather effect! This link might be helpful to you: https://wiki.vintagestory.at/Weather#Clouds_&_Fog
  19. Try looking for SpeedMultiplier.
  20. Holy chisels batman! That's incredible. It looks really nice!
  21. There goes my plans of having my sailboat be tugged ashore by a herd of deer like a smaller Flying Dutchman, but with less complaining from the occupants about whether or not we're there yet. All I'd have to do is yell "BANG BANG BANG" and they would run away and take my boat with them. I see no drawbacks here.
  22. this is the way and how other platforms like Python expect you to run your software using a venv. Sometimes the libraries only support specific things and updates to those libraries massively BREAK those things. Stuff gets deprecated, but no backwards compatibility is included and it's a massive headache for developers. Compartmentalize your installations for one-off things and don't forget to backup your scripts before updating!
  23. Just a FEW questions ... How do you calculate light doors? What defines a window? Is it all trees? Or random? What about trees in a forest? Those often serve as a windbreak for each other so a group of trees is less likely to be affected, for example? Would tree size have any effect? Would this also affect smaller trees like fruit trees or would it only apply to normal trees that are chopped for wood? What is the effect of a tree collapsing? Does it break into logs or will it have an impact on the surrounding area? Why only mature plants? What about plants that are almost mature? What defines an exposed animal? If an animal is hiding behind a windbreak would they still be affected? What defines placed outside? How do you prevent it from also affecting tools placed inside? How often do you calculate things getting affected by the storms? Are you aware that this might increase CPU utilization on weaker PCs? How would this affect frame rate? How do you account for modded items? It's a cool suggestion, but it sounds like something should be in a mod, not the base game.
  24. @Samson Franklin Welcome to the forums! I am confused as to the nature of your post because items do indeed stack in the inventory. Things like weapons and tools do not stack, but most everything else stacks (including arrows even though they are technically weapons!). ^^ Screenshot of my inventory in my game right now. What do you seem to be having trouble with stacking?
  25. Bloomery cannot use brown coal
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