Hello! First post here!
I'm getting into modding, and I'm trying to rotate my model to fit my character's hand, but it's acting really finicky. Each axis of rotation affects the two others, which (I think!) is a result of a rotation order I'm not used to. Blender has it as XYZ XZY, is it different from TFedit/Vintage Story Engine?
If any of you have answers, suggestions, or alternatives to using TFedit (rn it's a little hard to use tbh), please let me know!
Edit: Y and Z are switched in Blender and Vintage Story, so I had to correct my post to avoid confusion, using strikethrough. Oops!
Thank you!
Ryanna
vs_rotation_problem.mp4