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Serlin

Vintarian
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  1. Hmmm...I hadn't thought of that. Although I have no idea what I'm doing, I'll see if I can figure out what is 'incoming' on the wifi-connected desktop. Maybe I can get lucky and see a difference between when I'm running VS on my computer, and when I'm not.
  2. Does anyone know how I can stop Vintage Story from affecting WIFI? It's disturbing to think playing the game solo on my wired desktop affects the WIFI network in my household. Why would Vintage Story be communicating with, or using up my WIFI in that scenario?
  3. Vintage Story seems to be causing terrible lag on my home's WIFI network. I have two desktop computers wired to my ISP modem (Sagecom Fast 5566) and one desktop connected via WIFI to the modem. All three receive very good internet speeds in all usage conditions, except when I play Vintage Story. When I play Vintage Story (single player) on a computer directly wired to the modem, it causes the WIFI computer to lag horribly, e.g. it can't load a Youtube video and takes 12 seconds to open google.com page. It's as if running a Vintage Story game on a wired computer knocks out 95% of the outgoing WIFI signal. Of note, the two desktops cabled directly to the modem don't ever seem to be affected; it is only the WIFI that is messed up when a single player Vintage Story game is running elsewhere. I trouble-shot the problem: if I quit playing my solo game of Vintage Story, the WIFI computer lag stops immediately. When I load up my Vintage Story game, the WIFI lag on the other computer returns within five minutes. Only other thing I can note is that the problem doesn't exist when I'm at the Vintage Story main menu (i.e. program is running, I'm at main menu screen, and no game is being played). It only happens once I start actually playing one of my Vintage Story game files. Anybody know why playing Vintage Story (desktop, single player, wired directly to modem) is knocking out my modem's WIFI to other computers? I would think playing solo on a wired desktop wouldn't impact WIFI in my household. What's up?
  4. Folks, Here is the process that worked for us (problem was other directions suggesting LAN participants select 'Single Player' and then join - that's not the case): 1. 'Host' creates a Single Player game. Once created and game is running, the Host hits 'escape' and selects 'Open to LAN'. This will cause IP address to show on main HUD window of the Host's game. Host is now running a LAN game. 2. Host gives the IP address to other players on LAN. 3. Other players should be at their Vintage Story start screen menu. They select 'Multiplayer', then select 'Add New Server'. Fill in the Host's world name, then enter the Host's IP address, and click 'Create'. The Host's LAN game is now in your Multiplayer server list. LAN participants simply click on it to join the Host's game. That's it. Should work easy and smooth.
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