basic/ inn/bar and trade game play
sup i don't know how hard this is but im not a modded or programmer so posting this so if some one can point me to where i should start or if you want something to do but basically i want npcs to come to an inn wanting a warm bed and hot food with some wine and rate based on time, food, age of wine and style points with nobels to trade for hard to obtain iteams and decor
basic/ inn/bar game play
NPCs wonders to village
follows signs to inn/marketplace/workplace of need
walk to a counter for lodge/trade or empty table for food and drink
menus with a way to stop orders of items
patrons have preferences and tip more if filled
paper tickets that are readable on a ticket board for orders
rooms show who and how long there stay has let when looking at its door
guests leave room with unstylish litter in room for cleaning e.g. rot, bones, dirt, bowls
blocks, flowers, bushes, bees, pottery and paintings have style points and attract nobles
wonders start sparse and become more frequent the more stratified/star rating your kingdom has
nobles buy more and tip more but need style points to be high for there mood and heavily affect your rating
selling glasses of ale and wine and shots of distilled alcohol
nobles also trade hard to get blocks, glass, fabric items, paintings, metals and valuables
average/ manage village to kingdom
manage the npcs to build and grow your kindom
hire travilers to build, farm and mine cost less if housed
expand the village to a town to a kingdom using blue prints and orders
manage moods with bars, parks and decor and needs by making inns, stalls and stores
the more populated the more defense from drifters needed
kit out guards and mark patrols
hard/ other kingdoms
kingdoms spawn and don't like you building near them but you can trade with them
large scale trade with caravans and merks/gangs on trade routes
rep and tension build up leading to merks/gangs/armys attacking