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Polis

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Flaws of the Current System: Currently the tool system in the game is very rudimentary that lacks realism and customization. - Lack of realism In real life, crafting tools or weapons—known as "hafting"—requires more than just attaching a toolhead to a handle. A proper binding material is also necessary to secure the toolhead in place, whether it’s simple cordage, sinew, or metal rivets. - Lack of options Customization is currently very limited. The only real choice is the toolhead material, while the handle remains unchangeable in most cases. Although bone handles are an option during the flint age, they are oddly restricted to only flint-tier tools and specifically to the axe and knife. This feels inconsistent and is a missed opportunity to add greater depth to the tool system. Proposed System: To address these flaws, I propose that tools be crafted using three fundamental components. 1. Toolhead The core of the tool that determines its base durability, durability cap, mining tier, and damage (if applicable). - Durability Cap: The maximum durability a tool can reach is defined by the toolhead. Even if a high-quality handle (like a metal rod) is used, the tool's total durability cannot exceed the toolhead's cap. - Example: A flint toolhead paired with a metal rod will still be limited by the durability cap of flint. 2. Handle The second most important component, which determines the swing speed and durability. Handles could be crafted from different materials, offering various benefits or trade-offs. Examples: - Stick: No cost, no benefit – a simple starting option. - Treated Wooden Handle: Balanced improvements but requires more time and resources. - Bone: Provides a slight durability buff without significant additional investment. - Metal Rod: Grants a significant durability buff but at the cost of swing speed. 3. Binding Material The material used to attach the toolhead to the handle serves as a modifier for handle durability: Examples: - Plant Fiber: Very weak material and has a slightly negative durability multiplier. - Sinew: A neutral option with no bonuses or penalties. - Leather: Provides a slight boost to handle durability, making it a strong mid-game choice. - Metal Rivets: Significantly improve handle durability but require advanced resources, making them a late-game option. Additional Mini Changes: - Flint knives don’t require a handle to function as a tool. Benefits of the Overhaul: 1. Increased Realism: Crafting tools would reflect a more authentic process, enhancing immersion. 2. Enhanced Customization: Players would have the freedom to mix and match materials for toolheads, handles, and bindings, creating tools tailored to their playstyle. 3. Freedom: The player also has the freedom to mostly ignore this system, continuing to use basic tools without engaging in deeper customization if they prefer.
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