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Nozarati

Vintarian
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Posts posted by Nozarati

  1. I think the slowdown might do well here, will apply the update at earliest convenience. Like I said earlier the problem lies in how juicy vanilla sand and gravel blocks are and usually you have to wait for the panning process which sorta balances it out; but its not hard to get sand and nearly instant processing really speeds it up. This was a pic from one of my players.

     

    You did the right thing by adding a slowdown. Panning should be a supplementary source of copper;not the main supply.

    G4C2TiFtGDqiFEDhxu4T6L8SESZBg0EgrlTiKznElYwWWhMDSPACEQwAuGNn0a91LB6QSOrwYZPJhYRvIgcWosjoIhyiZKGeAyRD.png

  2. Just to add to above, some of the players on my server have gotten to try this out and most do agree that its extremely efficient. The hopper to feed it requires copper plates which is good in terms of progression, but using one of these for just a short while can let you skip right to bronze age with tin and copper being available as panning loot. Assuming you can get your hands on 3 copper plates or just ask to use it from another player.

  3. Love the sluice, its great. Panning was always rather dull and this turns it into more of a sorting activity(moving chests around, sorting items from trash). Small problem is the contents of the soils itself, which is definitely not your fault but vanilla. I have a feeling that you can churn out much more copper using this method than actually prospecting, So I propose a tiered sluice block that scales in durability and maybe even limits the rarity of the items that you can find. For example using an iron or steel mesh would let you retrieve delicate items from the sluice such as jewelry and gold nuggets, whereas a copper mesh would only net ore and stones.Also in general, the operation should take a little bit of time; Right now its really fast. Something to consider.

  4. Pretty nice mod. Shame there is no way to actually forge the tier 8 katanas in survival as of yet. Its nice to see any kind of weapons or armors using some of the currently useless vanilla metals, just like this mod does.

    Would you consider making a compatibility with the Necessaries mod for use with the grindstone?

  5. I have a player experiencing a crash anytime they try to view recipes for turnips. Crashlog attached; seems to be related to the cages. I can view turnip recipes just fine on my client; however, the player can reproduce the crash almost every time by doing this. We are also running the farm life mod, and your compatibilitylib as well. Ive attached modlist just in case you find it pertinent.

    crashlog1.txt Modlist.txt

  6. On the other hand, big builds in survival are possible now without the having to go through massive amounts of self flagellation. Who really enjoys quarrying for hours on end just to run out of bricks when you get half way around the perimeter of your cool tower thats in progress? This mod makes it feasible for a lone person to undertake much larger stone projects without getting bored, in my opinion. Simply make the chisels and plugs have less durability and you can increase the amount of metal investment required; but the whole point of the mod is to cut down on the time invested by investing more metal at the beginning of the process instead of making 17 pickaxes along the way as they break down(along with your spirit to continue the project)

    • Like 5
  7. Thanks for the quick response. I was just wondering why you cant get a piece of pemmican off the block with a knife, or why it uses up the rock in the recipe. Is there any particular reason for this or is it just an oversight? Loving the mod so far, fantastic work.

  8. Yeah, I dont think the mod caused that. Its running just fine on my server, i just got enough metals for the generator and capacitor and its happily storing power. The wrench is just used to change the direction from which the capacitor blocks are receiving power, I believe.

    2021-02-02_13-24-12.png

  9. This is popping up in my server-debug log.
     

    Quote

    1.2.2021 14:51:11 [VerboseDebug] Durability problem on Waterwheel, no durability calculation available, loading default shape
    1.2.2021 14:51:11 [VerboseDebug] Durability problem on Waterwheel, no durability calculation available, loading default shape
    1.2.2021 14:51:48 [VerboseDebug] Durability problem on Waterwheel, no durability calculation available, loading default shape
    1.2.2021 14:51:48 [VerboseDebug] Durability problem on Waterwheel, no durability calculation available, loading default shape
    1.2.2021 14:51:58 [VerboseDebug] Durability problem on Waterwheel, no durability calculation available, loading default shape

     

  10. Seems like I can pour tin bronze liquid metal into the fishing lure mold forever and it will just reset when it gets full. This also add metal to the crucible for some reason, effectively duplicating it.I also have xlib and xlevels running as well which affect smelting efficiency in some cases of the traits but i didnt have this problem before the recent update. This mold was also made on the older version of primitive survival, but we have since updated the mod on the server.

  11. We are using this on our server and it seems that any teleporter that I spawn in using /tpimp paste normal cant be connected to the network. You can use it to teleport to the generated ones that we have activated but its a one way trip. Also im not sure the unbreakable config command is working as the blocks seem to be invulnerable no matter what.

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