Optimistically, this new mode becomes a valuable addition. One that shares tech and benefits both projects.
Pessimistically, and with Hytale’s collapse as a recent example, it risks dividing focus, delaying both efforts, and weakening the long-term stability of the studio.
That is not speculation. It is risk management. This is not about doubting Tyron’s intelligence. It is about wanting the studio and Vintage Story’s original vision to succeed. That success depends on careful decisions about timing, capacity, and communication.
Communication is part of the problem here. This announcement came suddenly, right after Hytale’s unexpected dissolution, without a clear explanation of what “spinning it off” would actually mean. Will players lose access? Will it become a paid product down the line? These gaps in detail do not inspire confidence. They create uncertainty.
I understand why some people are excited. There is creative potential, modding opportunities, and a fresh team with energy. But part of supporting a studio also means holding it accountable when the scope shifts mid-project. That is not pessimism. That is looking out for the game we backed in the first place.
Tyron has made efforts to reassure us that Vintage Story will stay true to its vision. He has said that this new mode is a side project, and that it will initially be bundled in at no extra cost. That is appreciated, but it does not fully resolve the ambiguity. If the new project succeeds and spins off, what does that mean for current players? Will access change? Will development on the main game slow, whether the new mode succeeds or not?
These are fundamental questions about priorities and long-term direction that still need clearer answers. This does not have to be divisive. But if the goal is to maintain trust and momentum, the studio would benefit from a more structured roadmap and a clearer explanation of how both projects will coexist without compromise.
And to echo what others have said. If you have brought in strong new talent, why not direct that strength toward finishing the product that is already proven, already has a player base, and still has a long list of work ahead?