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trashsouls

Vintarian
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Everything posted by trashsouls

  1. Does anybody else have issues when trying to chisel? Every time I try to chisel a block it resets and lags frequently, resetting certain voxels, changing the size I'm using randomly or completely resetting the chiseled block on it's own. There's no way for me to fix it either, I just have to close and reopen the game entirely every time it happens and even then it only stops for a few minutes when I try to chisel until it happens again. If anyone else experiences this and knows how to fix it I would be greatly appreciative.
  2. So after a LOT of experimentation and getting it slightly wrong I have FINALLY gotten it to work as a wildcard recipe. Thank you so much for all of your help because I sure as hell wouldn't have been able to do it without your push in the right direction. My final result looks way better: { "ingredientPattern": "CCC", "ingredients": { "C": {"type": "item", code: "game:stone-*", "name": "rock" } }, "width": 3, "height": 1, "output": { "type": "block", code: "game:looseboulders-{rock}-free", quantity: 1 } } I seriously thank you for your help, I've learned so much even if it took me a while to get there in the end!
  3. To be honest I quite liked the idea of using them as decoration blocks for a quarry or mine I'm in the early stages of creating, and wanted to create a recipe to obtain them. If they aren't obtainable at all then maybe I'll just have to leave it as it is or try to chisel something similar instead, which isn't a massive issue, I just was hoping to streamline the process.
  4. trashsouls

    Item IDs

    Could anyone help me with figuring out the item id system? I'm trying to create a small mod that makes the boulders you see on the ground craftable using stones of that type, but I'm not sure how to make the boulders actually craftable as most of the time I get crashes, or the recipe outright not working. I've added a few other small recipes in the past so I know I can do it, but I've checked the Lang file for the ID with no success using that ID so far. The recipe code I'm using is as follows: { ingredientPattern: "SSS ", ingredients: { "S": { type: "item", code: "game:stone-granite", quantity: 1 }, }, recipeGroup: 1, width: 3, height: 1, output: { type: "block", code: "game:looseboulders-granite", quantity: 1 } } If anyone with more of an idea than I have could tell me what I'm doing wrong I would really appreciate it!
  5. I've tried so many times to pick this game up long term and I just had my first temporal storm ever. They are the worst implemented, most disjointed mechanic I've ever seen in a game. I just had to console command my way through it because they are absolutely unbearable. The enemies they spawn massively outclass you at that point in the game and there's basically nothing you can do except die over and over. They've honestly killed my enjoyment of the game completely and I don't even know if I want to commit to playing any further. I have very limited time to play games and I don't want to waste my entire day's progress just to create a new world with different settings. Genuinely disappointing since so many other mechanics are so well implemented and thought out.
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