Could anyone help me with figuring out the item id system? I'm trying to create a small mod that makes the boulders you see on the ground craftable using stones of that type, but I'm not sure how to make the boulders actually craftable as most of the time I get crashes, or the recipe outright not working. I've added a few other small recipes in the past so I know I can do it, but I've checked the Lang file for the ID with no success using that ID so far. The recipe code I'm using is as follows:
{
ingredientPattern: "SSS ",
ingredients: {
"S": { type: "item", code: "game:stone-granite", quantity: 1 },
},
recipeGroup: 1,
width: 3,
height: 1,
output: { type: "block", code: "game:looseboulders-granite", quantity: 1 }
}
If anyone with more of an idea than I have could tell me what I'm doing wrong I would really appreciate it!