luette
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Posts posted by luette
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Hey, we tried the Update, and unfortunately, it hasn't resolved the waypoint issue.
Server log says:
If i try the command manually It get's added at the correct location.
This one does not and is way off.
Seems like the command does not take coords with decimal places well
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Hey there,
we got the same Problem with the waypoints as Kai - they are getting created at the world border. Corpse still lies, where we died. The only thing that could possibly do something to /addati is vspropectorinfo, but even with that removed (it's only client side) the waypoint won't pin correctly. No other mods are handling waypoints, afaik, so I'm confused, why it does not work correctly. We changed standard world size and stuff, but that should not compromise the coords, where we died, should it (mid of the map - relative coors of 0/0 is - like 256000 blocks each direction - not 512000 as in the standard configuration. The default world spawn we had to set at 256000 für x & z, so we spawn in the middle of the map).
Luette
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28 minutes ago, DArkHekRoMaNT said:
It would be nice. Most of the variants are identical, so you can just copy the recipe. But at least some flower pots are unique.
I think, the smaller pots shouldn't need the same amount for customizing the outcome. But I'll get it done and get to you
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Hi there. we get the following error when we try to set the block down. The player get's kicked, but after a reconnect, we can use the block as intended. The server gives us the following error:
As the others said, only the player placing the blocks down gets kicked. Always.
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If u want, I can modify the recipies for the vessels to get matching ones for flower pots & planters?
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On 1/30/2021 at 12:16 AM, Xandu said:
Hi. I already uploaded 0.4.8 to fix this.
Hi there, another error of the same type: If I want to remove "Terra Preta" the game crashes, while there are Reeds on top. Guess the Reeds are the problem - same as the grass before.
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That was really quick! And it works like a charm. Thx very much!
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Hey there, we tried xskills & xlib in combination with some other mods, and somehow, if I remove a block with grass on top, the grass stays and I get kicked from the server with an exception. Some NullPointerReference for dropped blocks, easily reproducable. It does not happen, if I remove the grass before the block. In Vanilla, the grass gets destroyed, if I remove the block underneath - somehow it does not work this way when xskills is enabled.
We use CaptureAnimals, ExtraChests, medievalexpansion, merchant, moreclasses, primitivesurvival & wildfarming alongside xSkills (&xlib). Anyone having the same issue?
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Player Corpse
in Mod Releases
Posted
Works like a charm
Thx for fixing it that fast!