Flexbyte
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> Fixed: Boars and sows not consistently being aggressive to players when piglets are around Does the word 'not' apply to what was fixed, or how it is after the fix, in other words are they more or less aggressive after the fix? I noticed boars were more aggressive in v1.21 than I remember them being when I played the game last year
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Does the FOV setting itself change anything at all? Maybe it's something related to windowed mode vs fullscreen, I mean, maybe one of those modes makes the game think you have the wrong resolution or so, did you try different modes like that? I don't have the issue in Archlinux with Nvidia graphics drivers, so at least it's possible to render ok, not sure what Ubuntu might be doing different, something related to the window manager / desktop seems likely, or the graphics drivers
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I'd like to make sulferic acid with 6L water, 6 salpeter, 12 powdered sulfur I'm trying to follow this recipe for sturdy leather, that's why I'm trying to do that: https://old.reddit.com/r/VintageStory/comments/1h4r7qc/a_short_guide_to_sturdy_leather/ If I try to put the 6L water in the pot with 2 jugs (each jug can hold 3L of water), it stops at 5.98L. I tried many things to add more to this 5.98L but it really stops at that. As seen in the screenshot, it's possible to put the remaining 20 ml in a different slot, but then it's not possible to have 12 powdered sulfur, it maxes out at 6 per slot... 5.98L is such a weird number to have as the cap, does the pot really have a maximum of 5.98L and not 6L per slot? Or is this a bug? (I'm using v1.20.3) If it should indeed to possible to follow the recipe, what's the way to properly fill the pot to 6L of water in a single slot? EDIT: seems to be a bug, with a 1L bowl it's possible to end up with 6L. Annoying though since jugs with their 3L would seem perfect to add up to 6L
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I now discovered that the steel making process doesn't continue at all when the back stack is completely burnt up, despite the front one still burning, so made a side-tunnel to the back stack to reach it. So the reaching-the-back-stack question is answered, unless someone has a more convenient way, or a good build suggestion overall for how to operate this optimally. But the question how to fill it up to 16 high without spilling remains: the wiki and youtube tutorials say to build blocks next to the coal to prevent it from spilling. But how can you ever actually reach that stack without having at least one gap open? And coal does spill out of that gap. Why bother with any side-blocks at all then? It doesn't look like 4 gaps causes more spillage than 1...
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Here's the back side of my cementation furnace. When trying to refill coal: first of all, I can't reach the back of the stack of the two no matter what angle I try to aim the camera, so I can only add pieces of coal to the front one. Second issue: when filling the front stack to more than 11 pieces of coal or so, sometimes one randomly falls of the stack, and then there's a burning piece of coal in the wrong spot and it also seems to be non-recoverable. Is there some better way to add coal to _both_ of those stacks, and without spilling any? There are always pieces of brick, or pieces of sides of the coal to contain it from spilling in that direction, in the way...
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I can handle wolves mostly in the meantime, using a tin bronze spear and tailored gambeson armor (helmet/body/legs). A single wolve is no problem at all with this. A pack of 3 is hard unless I manage to do them 1 by 1. I never tried a shield (my left hand is already reserved for lantern). Of course I play a modified homo sapiens game, the shield might be useful against the story enemies
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I seem to only have "curious" moose in my world. They walk up to me, then walk away, then walk up to me again, repeatedly, but without attacking. Well, until I'm digging something and they inadvertedly walk right into my shovel
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Final update: the slow crops matured on 6 august, over 3.5 months after being planted. But I got all the flax I need now for a long while
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Hey, the tooltip in the attached screenshot shows: "Nugget (native silver). 20 pieces smelt into 1x Silver Ingot. 5 Units of silver" That's 4 different types of units in 1 tooltip: "nuggets", "pieces", "ingots" and "units" It's somewhat hard to interpret how many ingots can be gotten from these 30 nuggets. Is it 1.5 ingots (because it's 30 nuggets), or 7.5 ingots (because it's 3*50=150 units). Are 'pieces' and 'units' in the tooltip the same thing or not? Or pieces and nuggets? It's hard to interpret because ingots are made from pieces, but the nugget is units Thanks!
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An update: in the meantime, the fastest flax crops have matured and I harvested them The 1/9 flax crops also have started to grow, some are already at 3/9 by now. So they're not bugged (forever at 1/9) after all, but there is just a huge variability in the growth speed. So the farming is working after all, what I thought would be very orderly crop rotation has become a rather messy mix of multiple types of crop per field now though due to the high variability in which things mature I do still think that this huge difference is not normal, it may be due to the "planted in morning when it was cold" issue mentioned above. It would be useful if the game would show more info in the crop tooltip that explains this (since it's now showing the exact same thing involving growth speed percentage and nutrients in both the fast and slow crop's tooltips), and perhaps do more checks of temperature of the block to not have a single morning affect the growth rate for such a long time!
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If you let your hunger go to 0, then eat one grain, that keeps you going for quite a long time after that (15 minutes or more irl time). The satiety bar has a half block of green on the right side that stays there without going down for that long while On the other hand, if you eat say a whole bunch of berries to go over 50% satiety, satiety starts going down very fast So a single stack of 10 grains of which you eat only 1 each time you hear the "aw" sound from being hungry, can make you last as long as 100s of berries eaten while keeping satiety full Is this a bug or intended? It's in any case unrealistic you could survive for days on just a few grains In addition, flax grains, and only flax grains, seem to have some bug where if you eat a single one after your satiety was 0, you don't get hunger anymore forever (until you close and restart the game)
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Ok now it's truly getting ridiculous, it's 1st of june and there is STILL lake ice hanging around. Meanwhile, I already know that in just 2 months, in august, the game already gives trees autumn colors instead of waiting for september or october when autumn should actually begin I have nothing against the game providing long winters for those who like it, but at least mark that clearly as a cold region and cold world settings, not as the default "temperate" settings of the game in a 47 latitude region
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If I would only wear upper body leather armor giving 60% / 0.6 protection If I now add legs to this that also give 60% / 0.6 protection What differs between the two situations? Do the legs add another 60% protection on top of the body leather armor protection? What happens if you would have legs with 70% and body armor of 60%: how to the numbers combine?
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Now the ones next to it reached stage 4 / 9, and those non-growing ones are still at 1 / 9 The tooltip of these non-growing ones has always been saying 88% growth speed, 75% moisture and 50% of the appropriate nutrition and no issues listed, so this really could be a bug. EDIT: also, I use the default month length of 9 days, and I'm playing homo sapiens mode but with various tweaked settings (like 50K equator distance, allow the coordinates, etc...). And latest version 1.19 indeed (not 1.20). I have no mods installed.
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Hey, I have crops growing for around 6 days already. Some are at growth stage 3/9 already, others are staying at 1/9 I started growing this on May 1st, now it's May 7th, in temperate climate (around 47 degrees latitude). All these crops were planted on the same day. All these crops have always been showing the same stats: same moisture of 75%, same growth speed of 88%, and sufficient nutrients (K here. In fact the ones at state 3/9 have a bit less K because they used it!) There is no message whatsoever about any problem in the tooltip, but I have the feeling something is wrong, if they're still at 1/9 after 6 days. What could be going on here? Will these crops ever grow on time (before the 7-month long winter starts again)? What explains the speed difference with crops right next to them with same moisture and nutrients?