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_Jay

Vintarian
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Wolf Bait

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  1. Is there any way to get VS to use more CPU or multithread the process to speed up terrain generation?
  2. Hello all Me and a group of friends are playing VS on my local PC (not a dedicated server, just my save that i open to LAN). We're playing with a vast array of mods including mods like Terra Prety and the mods recommended to use with it (Rivers, Watersheds, etc.) I am also using the Realistic Biome Generation mod My map generation settings follow Terra Prety's recommendations World Height: 448 Landform Scale: 300% Upheaval: 0% other than that from what I can remember all worldgen settings are default. We're at the point where we want to start exploring the story content for the first time, but the Resonance Archives are 134 thousand blocks south of us, this isn't an issue as we have flying mounts and the potential to build airships but it takes a long time to generate terrain. I know about the /wgen pregen command, but I honestly have no idea how to use this, I'm unsure what number equates to what radius, etc. Is it possible to pregen terrain in a straight line ahead of me so I can only generate in the direction we want to go? Otherwise I fear that it'll take several IRL sessions of multiple hours before we're even at the archives. I don't know why terrain is generating so slowly, according to usage VS is barely breaking 45-50% RAM, and hardly goes above 20-30% CPU. Anyone have any ideas? Thanks.
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