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Rudometkin

Very supportive Vintarian
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Everything posted by Rudometkin

  1. I agree with you. Much bigger and imo better to break it into several factors. I have still yet to learn and experience all of the classes and their effects (3.5 hours into my first world, as a commoner, with practically no outsider knowledge!), but I do like the thought of a miner class. But here I go again suggesting simplistic classes (builder, miner)
  2. This is refreshing for me to hear, because I'm so used to hearing the, "Tedious! Total waste of time!" types of objections for ideas like this. Many people would say 'two seconds to place a block' is "tedious", a "total waste of time", a "horrible, ridiculous idea". Yet they give no objection to 'six seconds to break a block'. I agree, for building, it would be a net loss. 100 blocks placed would equal to 3-1/3 minutes of placing time. Of course, this could be solved creatively. Perhaps there are buffs for building, through food, herbs, potions, jewelry, etc. Also, this calls for a new 'builder' class. Overall the new mechanic increases the net difficulty of the game. That in itself loses many supporters, because frankly, many people cannot seem to comprehend the concept of rebalancing, but not this community. I do not intend to suggest this game needs more difficulty here, and this community is very refreshing and understanding in this matter from what I've seen, which I am very pleased with. Of course there is nothing wrong with not wanting to play it. I'm just thinking out loud if it were added
  3. Last week, I would have come back with the rebuttal: "If Minecraft survival mode shouldn't try to be a survival game, then it should drop the 'survival' title." But now that I have spent a few nights in Vintage Story, I'm happy letting Minecraft be whatever it wants to be. My heart is in VS.
  4. Can you post a picture of the mod in-game?
  5. This is my first ever playthrough of Vintage Story. I chose the 'Wilderness Survival' mode, and I'm having a blast! It's funny when I watch the footage back and see all the silly blunders I made on the first day as I was soaking everything in. I was way too 'happy go lucky' on my first day, here. This is an old-school longform adventure - no major skips in the journey. I think I'll just post the first video in this thread and leave the rest on Youtube. Enjoy.
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  6. You have a point. While I initially thought it seemed unnecessary, it would open up the door to more, including rings. Those could have interesting effects. However, effects could be brought by herbs, potions, and other things. So it would have to make sense and be justified in order for me to support it. Overall I'm not yet sold on the idea, as pushing it would spend energy that could be spent pushing some ideas I think are more valuable at the moment. But I'm not necessarily against this, either. It needs more backing in terms of reasons for why it should be added.
  7. Ah, well, I can only hope that the wolves and bears are this upfront about their motives. I might actually have a fair chance at battle.
  8. Thank you! Cool, I like to hear that about the story locations. I'm only 2 in-game nights into VS (no combative confrontations yet, except fighting my hunger), but I'm curious. Do you see the ability to block off baddies as a problem? I haven't even seen a confrontation yet, except for the bear shown in the trailer video. The idea just recently occurred to me - we could have block placement be a timed process as a world creation option. Perhaps holding down your mouse button to place a block takes it about two seconds to fill up a placement bar before the block places. This would of course eliminate rapid blocking enemies and the cheesy single block pillars.
  9. I haven't grown any food in VS yet (2 in-game nights in!), but it sounds like your thumb is either green down to the bone, or the farming/consumption system could benefit from a slight rework toward making it more difficult. I'll soon find out in my world how farming works, but if we can easily live on berries alone, there should probably be a downside hardcoded into doing that. I'm too early in suggesting this, but perhaps our health should have more correlation to what we eat. The guy who lives on berries is frail.
  10. Thank you. It's good to hear the primary developer cares so much about this, and thank you for leaving it for me to figure the game out. I've heard wolves are the notorious ones. At this point I'm thinking if I'm not near one, I'll try to not run into one. I'm thinking early weapons and running speed won't cut it. Maybe there's something that repels them. Maybe I'll see if I can set a bait trap, or just bait distraction to lead them away from my area. If I am even able to establish an area!
  11. One big factor that makes Minecraft too easy is the ability to block yourself off from enemies. A natural solution that came to my mind is that you perhaps shouldn't be able to place blocks if within a certain radius of hostile mobs. I'm curious to learn how VS handles this, if it is even a problem at all. I agree, Minecraft is great for kids now. I'm more willing to give up on it now that I have found my community here with VS
  12. Preface: I'm a nobody with nearly 0 followers and practically 0 social status. I played Minecraft since it was in early access (Now, I am shifting to Vintage Story). Here's my story on how I got to Vintage Story: A few days ago, I made some opinionated videos that Minecraft torches should burn out, caves should actually be pitch black, and I mentioned food shouldn't be so easy to acquire. Of course, I was advocating for a more immersive survival experience by adding some actual depth into the game. For a long time now, I have been saying Minecraft is among the worst survival games on the market, while it has among the most potential. The game is shallow in terms of immersion, but the overall Minecraft community defends it. So, right out of the gate, we can see I'm naturally going to be fighting against the Minecraft community for every instance of 'rebalancing' I push for. Then, I made my most recent video, which was a little issue with the broken campfires in Minecraft, about how they burned infinitely and thus cooked food infinitely, therefore being unbalanced, and 'ruining' the game. I thought, "this campfire issue is a small leak in the sinking ship that is Minecraft, but I'll cover it anyway". The video blew up. It hit 1.7k views with over 70 comments, most of which were people ridiculing my take (does nothing to me - I even spent about an hour and a half debating the commenters in my videos). But in some of the comments, I was recommended to try out Vintage Story. They said it's basically already everything I'm wanting in Minecraft. So, I checked out the trailer for Vintage Story, and I immediately became hooked. It is fair to say VS captures the exact vision I have. I haven't played yet, but I bought 4 copies of the game for some family members and I, and I have done some studying on the world setting options, and I'm happy that this team is working on this powerhouse of a game, which might soon end up being my favorite. So, this is where I belong. I'm excited to be a member of this community. Instead of spending the majority of my energy over there, I want to spend it here. I look forward to meeting you all and getting into Vintage Story!
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