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Lisandro17

Vintarian
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Everything posted by Lisandro17

  1. You should give this mod a try, it´s not that much about the neccesities it covers, although it does for me, I think what´s really good about it it´s that it gives you an alternate, more fun way to farm this resoruces. As I said, instead of spending your time running hitting boulders with your pickaxe or spend it underground mindlesly mining, you can instead smith the splitters (each tier has better capacity, copper 4 blocks, bronze 5, iron 6, steel 7) and cut some stone chunks, you gotta place the splitters at the top and bottom to form a 6x6x6 cube with the iron splitters so you will need 12 of those each requiring an iron ingot to smith, hit the splitters with a hammer to get the chunk of stone, and then you gotta place and hit it either with a hammer or a chisel to obtain the different resoruces so you also gotta smith that. It´s not neccesarily less work than mining with a pickaxe but sure it is much more interesting and fun, if you make an open sky quarry it ends up looking like those marble quarrys in italy. I understand your point but you should really give this mod a try and you will realize that it feels very vanilla friendly
  2. If you want a mini train just go with the scaled down 1/4 version, much cheaper and fuel efficient, the 1:1 trains would be an incredible thing to have in multiplayer civilization servers. If you just make it a minecart it will be boring to obtain and operate, I want to ride an actual steam train that took lots of resources and forging to build, not a box on wheels. We have to remember that especilly in VS the hustle of making a hard thing it´s what gives it value. Realisticly you wouldn´t make more than one train for your world, it´s too expensive, you would just make more rails and drive the same train everywhere, making it more realistic would give you an aestethic reason to use it rather than exclusivley for its functionality.
  3. I play with culinary artillery and expanded foods and although I don´t agree with everything this mods have, I do think foods really need extra content. Once you advance into your second and third year food goes from a struggle to a boring hustle. I remeber making bread for the first time in the game and inmediatley thinking "time to do some sandwiches" but guess what, there´s no recipes that use bread. Limiting foods to only 4 ingredients feels wrong, a good stew should have at least 8 and there should be bonuses for foods that have a wider variety of ingredients, that way you would have a real reason to plant different vegetables other than soil fertility. I don´t like the mixing station from culinary artillery, they could make it better, but still, I don´t feel that should be a neccesary contraption for cooking, I would rather have a table or cutting board to prepare recipes, use my knife to make a salad or smth like that. I do like the cauldron though, cooking/simmering bigger batches of food makes a lot of sense to me, thinking in a more immersive cooking experience, specially making meat broth, bone broth and gelatin, I think those are great ways to use our ingredients. And the most important part: food preservation. Yes you can have animals to slaugther when you running low on meat but I still feel that we could use more recipes to preserve food like ham or sausage making, and the single most important survival food: PEMMICAN, you can´t have a perishable food mechanic in your game and not put pemmican on it. Also, in history, ice was a commodity, people would harvest it from the lakes in the winter and store it in sheds covered with hay to preserve it through the spring to use it in the summer, they even shipped ice across the world and used it to preserve food on primitive refrigerators, it wouldn´t damage the game to add this mechanic. And since we are already on it and glass its a thing in the game, I would like to see mason jars and use them to make pickled and canned foods. This can be a late game technolgy requiring bronze lids and we could turn wine into vinegar and use it to pickle food. To summarize, late game foods feel a bit lacking and I would like to see more content and complexity there but this is just my opinion. I love this game and want to see it develop it´s full potential.
  4. I greatly disagree, the stone quarry mod it´s a game changer, so much that I wouldn´t want to play the game if I didnt have it, I don´t understand why it hasn´t been implemented in vanilla yet. Once you reach the steel age and have a decent base setted up, you will realize the best thing to do with your world it´s to build and develop your base, but adquiring the materials to make a simple house in vanilla take tens of hours making big projects inviable, the stone quarry mod gives a way to collect this materials in a more efficient less painfull way without making it feel like "cheating". Not only for bricks and smooth stone blocks wich are great building materials, but for pebbles too, I have stone paths stretching + 4 thousand blocks on my solo world wich if it wasn´t for the quarry mod, would be made of packed dirt, even with the quarry mod I had to smith hammers, pickaxes and splitters and then procces each chunk of rock to get the materials I needed. The point is this mod does not feel like cheating, it´s just a more efficient and fun way to gather materials, makes the procces more diverse adding different steps and tools, I would rather do this than spending hundreds of hours just mindless mining for stone.
  5. I really hope that wehen this games reaches the point of adding trains it makes them as the minecraft mod "Immersive railroading". This mod had two key features: the rail building system that let´s you build curves and climbs vevry smooth that integrate very well with the trains and terrain. Second: the scale system, allowing you to make 1/8 1/4 1/2 and 1:1 scale trains with different resources requirements. I understand that to reach a point where is worth and viable to make this trains you would need some kind of machine or tool to mine and proces more resources faster, wich means we should go throug a "tech update" before reaching the "transport update" (if you ask me I would go with the "bagger" route) The immersive engineering mods had lots of steampunk machines from wich vintage story could take ideas and inspirations and seeing what they done in the archives I think the VS team could make the coolest machines and stempunk tehcnologies. However I do not support "infinite resources" mining machines, resources should be depleted forcing you to move to new mining sites and it should be in syncrony with natural resoruce generation, same vanilla resources from the same place, just a better faster way to extract them from the ground. Anyway I think that the way the game is today it would make 1/4 scale trains perfectly viable and achivebable. Whenever I played immersive railroading in minecraft it always felt so unseful because you could find every resource needed in a radius of 500 blocks, however that´s not the case with vintage story, I have paths going 5 thousand blocks on my solo world. I think that´s the reason why this game can really take this train mechanic to it´s best. I would rather spend 100 hours bulding a railway for a cool train than spending them on building a stone path. I just really really hope that this doesn´t end up being a sofisticated version of the minecraft´s vanilla minecarts. Vintage story deserves better and immersive railroading showed us how a realistic train should look in a blocky world, and it was beautiful. The devs are doing a great job and I pray that they can keep up with the good work they are doing. Cheers!
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