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JeanPierre

Vintarian
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Everything posted by JeanPierre

  1. Hi! Thanks for reaching out, my jugs are indeed custom made, I tried adding {"name": "considerpetfood"} behaviour with PetAI however it did not work. My seraph kept on drinking the liquids :< I believe that drinking is at fault here, if there could be a way to for example block the player from drinking when holding ctrl that could potentially solve the issue, however im not sure where to begin witch such endeavor so i've been hoping for some possible solution using json
  2. Ohhhh my god, that would be awesome. Not hyping myself up yet but thank you and I appreciate your help a lot!
  3. Hey! Thank you, happy to be here ^^ Interesting, it would make sense since they go from block to a liquid container, however I can attach jugs filled with water which means something happens when the liquid inside is drinkable (cuz instead of attaching it, player just attempts to drink it). I'm curious if there is a way to perhaps to stop player from drinking it, therefore allowing it to be attached. To attach the jugs I used this: attachableToEntity: { categoryCode: "gear", attachShape: { base: "item/wearable/hooved/elk/wjug" }, texturePrefixCode: "moonshinejug-{color}-fired", attachedShapeBySlotCode: { "gearleft": { base: "item/wearable/hooved/elk/wjug1" }, "gearback": { base: "item/wearable/hooved/elk/wjug2" }, "gearright": { base: "item/wearable/hooved/elk/wjug3" } } } As you can see In the case of small jugs I used the gear slots to attach them there. Thanks for reaching out!
  4. Hi! I'm a newbie modder so I humbly ask for some advice on a feature in my jug mod. I want to make jugs attachable to elk. I partially succeeded: empty jugs can be attached, but once they contain a drinkable liquid they become unattachable. Any ideas how could I force it to be attachable?
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