Hey! Thank you, happy to be here ^^ Interesting, it would make sense since they go from block to a liquid container, however I can attach jugs filled with water which means something happens when the liquid inside is drinkable (cuz instead of attaching it, player just attempts to drink it). I'm curious if there is a way to perhaps to stop player from drinking it, therefore allowing it to be attached.
To attach the jugs I used this:
attachableToEntity: {
categoryCode: "gear",
attachShape: { base: "item/wearable/hooved/elk/wjug" },
texturePrefixCode: "moonshinejug-{color}-fired",
attachedShapeBySlotCode: {
"gearleft": { base: "item/wearable/hooved/elk/wjug1" },
"gearback": { base: "item/wearable/hooved/elk/wjug2" },
"gearright": { base: "item/wearable/hooved/elk/wjug3" }
}
}
As you can see In the case of small jugs I used the gear slots to attach them there.
Thanks for reaching out!