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Be eM

Vintarian
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Everything posted by Be eM

  1. Yeah, I get that, and perhaps a better solution would be to have a single, centralized hub where everything is collected (Github lol). Maybe a tutorial on how to navigate GitHub to find what you're looking for would be beneficial? My main example was the nutrition prop "eatenstack". It’s never used in vanilla, I’ve never seen it in any other mod, and it's completely missing from the wiki. Yet, GitHub knew it existed. I’m not 100% sold on tutorial mods, though. There are probably too many different mod types to cover, there already more or less is a mod for everything and keeping them up to date sounds like a hassle. Personally, I think having comprehensive examples for everything (different recipes etc.) on the wiki would be a much better approach. Thank you for hearing the community out
  2. Speaking as a windows using content modder casual: I'm Aldi and I agree on more info overall. Many times I needed to ask fellow modders to look up something inside the code (cant read code) or github (no experience with github) for me. As a content modder, if something is not mentioned in the wiki or used in another mod it could aswell not even exist so I'd love everything cramped into the wiki Sometimes it just makes my life unreasonable harder
  3. Hey, I'm the author of Aldi's Classes. The ability to make trait-specific smithing, knapping, clayforming, alloying, barrel, and coking recipes would be amazing for “division of labor”–style mods and servers. At the moment, only grid recipes can use requiresTrait. Expanding this to other crafting systems would unlock a huge amount of new customization for content mods. My suggestion is not about making anything trait-specific in the base game itself. It’s about providing the option for mods to make both existing and new recipes trait-specific. Classes like the Potter or Blacksmith often feel lacking compared to simpler roles. Especially for the Blacksmith, it can be difficult to justify their existence at all. Examples could include larger bowls for the Potter, improved smithing recipes or even a steel monopoly for the Blacksmith, a special alloy for the Entropic, more efficient knapping for the Wildrunner (Survivalist), better barrel recipes for the Druid (especially in combination with the Alchemy mod), or unique cooking recipes for the Innkeeper (Cook). These changes would greatly enhance gameplay for players who enjoy this kind of division of labor. The base game would remain completely unaffected, while content mods would benefit significantly. Thank you for taking the time to read this. TL;DR: The title says it all and grid recipes feel so bad and immersion breaking.
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