Hussar
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Posts posted by Hussar
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Currently, VS has an option for dirt and gravel to collapse, which I like.
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Currently I don't find the traders very relevant. They sell things that don't add anything, at inflated prices, and typically only want to buy things I don't have or wouldn't want to trade, even if I did.
I'd like to see traders buy more common items, even at low prices, and to sell more things that might be useful, like tools or scarcer resources.
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I played Unreal World for a while, too, and found it extremely realistic and immersive, even though the graphics are primitive.
I really like all of these ideas, though I imagine they would require major new coding to the game.
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This is a brilliant, intuitive mechanic. Just one of the many reasons I love this game!
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On 4/26/2020 at 8:11 AM, AlteOgre said:
I'd rather first see donkeys or mules introduced to the game to do the heavy burden kinda transport.
+100. I'd even settle for pack llamas. They could have internal storage like a chest to carry things. They could also pull a minecart. Donkeys/mules were used in mines before the Industrial Revolution.
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Fantastic, thanks!
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I understand everybody's busy in real life. I will greatly appreciate when this is updated. I much prefer this to the vanilla propick.
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Try going into "account settings" at the top right of this web page, then click change to the right of "display name".
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Welcome, Bradley! I'm mostly new, and I'm really enjoying the game.
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On the reverse side: I was having trouble removing troublesome water blocks. I discovered, if you place a bucket, watering can, etc., on the water block, it disappears.
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I found a way to keep Peter Rabbit out of my garden, though I don't have a saw and can't make a proper fence.
I put ladders around my garden two blocks high. One level might have worked. I can still climb in and out (as well as monsters) but the hares can't get in!
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That makes sense--thanks for the quick reply!
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I'm a new user and love the game so far--it reminds me a lot of TerraFirmaCraft.
About a day after I plant seed in farmland, the farmland "rejects" the seed. Often I can collect it and try again. I planted on medium fertility farmland, placed on a lakebed so it's 1 tile from water. I used a flint hoe, while the starter guide says metal tools are required for farming, but the hoe actually worked and made farmland.
What might I be doing wrong?
Claypot cooking overhaul.
in Suggestions
Posted
I like these ideas. Perhaps certain recipes could give a bigger satisfaction or HP bonus than random nontasty meals.