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Posts posted by Jesse Caron
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Okay, thanks. I was considering starting another world because of this, but I forgot the initial map showing isn't the whole thing.
I'm guessing you suggest that because blind mining is a rare success. I.e., one needs to exploit the easier hauls in order to make any progress. -
I'm brand new to the game and found out after the fact that native ore on the surface is an indicator of buried deposits. Most of the places I found it I can't remember.
Is there any way to have such items restored to their world-generation state/position(s), so that I can have a little easier time finding more of them? I'm just now molding my first copper pickaxe, and I expect I'll have to spend a bit of time panning if I cant get lucky with it.
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in Mod Releases
Posted · Edited by Jesse Caron
Some things were mentioned like the stove not working, other's weren't
This is really cool.
However, I think the torches should all be using mineral ingredients like the green one(using malachite), since that's a bit more realistic than plant matter. They might not all be able to have real-world counterparts, but at least the general idea would have some parallel.
Also, I'm assuming some of the items aren't functional - i.e., the cage doesn't open, but what of the crate, mining bag, and quiver, for instance? Do they have item slots/are they actual?