Hello Everyone,
A TLDR as well as some pictures are attached at the end.
I have recently purchased Vintage story and this is my first time posting on this forum.
In my current game I have reached up to iron smithing and have started making leather. During my first winter (save file is currently mid january) I have decided to build a bigger, better base.
For that I carefully mapped out my wished for base layout on paper and then prepared a piece of land not to far from my original base. It contains a space for my Home and workshops (underground cellar underneath), 2 pastures for future chicken and sheep, a normal field, a greenhouse for crops and a greenhouse for bees and maybe a fruit tree depending on what trees I find and if one of them might need it.
The main point of the Base is not only to be functionla but also visually pleasing. As such some areas, especially the pastures are bigger than they need to be.
Now as luck wills it while finishing the pasture fences I found two sheep (mom + kid) right next to my pasture and lured them in (I hit the mom).
To disable them despawning I choose to put some lanterns up, something I wanted to do anyway to avoid having drifters in my base. This also lead me to check out the actuall mechanic behind light and spawns/despawns. Lanterns have a range of 18 (16 as I place them 2 squres above the ground for astethic reasons), that makes a diamond shape as a diagonal cube costs 2 range (instead of circle (radius) or square (cost of 1 range). That would force me to put a lamp every roughly 14 squares as well as additional lamps in between but moved up by 6 and 7 to the side (picture bellow).
This leads to Lanterns beeing in awkward places as well as way to many lanterns beeing around. That will still hold true even If I upgrade to lined Lanterns or chandeliers (and I do not even know if chandeliers would work here).
What I would like to know: Is there a mod or vanilla solution that will allow me to have a far bigger range on my light sources. It can have a higher cost or be something I have to do later once I have access to better resources. Something with a light range of at least 24 or even better around 30 would be necessary (more is obviously better).
There is one mod I found that uses temporal gears to make a lantern with up to 100 range which would be good, but it also creates a blue light and I would rather have a normal ligth source with yellowish/white colouring.
TLDR: I want to make a new base, but lighting is an issue as all ligthsources I have are to weak and make the base look like a mess. Are there Vanilla or modded solutions that give me a ligth source rage of at least 24 but mabye closer to 30, material cost does not matter only that they shine a normal light at a farther range.
Images:
I have attached 2 Images
Layout of the Base with a) Descriptions b) necessary ligth distribution c) desired ligh distributen (vague)
Picture of Lanterns in my pasture
Additional Question:
Has nothing to do with the Above. I would like to make a tower once my base is build as a landmark to find it easier (also maybe for windmill). On the top I plan to place a light to make it better visible from afar. Is there a mod to add a massive Pyre, signal light. Something that is not used for anything besides beeing visible and needs no fuel. The only mod I found is one for small braziers, which could be good but something a bit bigger would be nice.
Thanks for reading my post and your answers,
Tam Hawkins