Jump to content

Stefano Da Giau

Vintarian
  • Posts

    45
  • Joined

  • Last visited

Posts posted by Stefano Da Giau

  1. 23 hours ago, Taska Raine said:

    I've just updated Meteoric Expansion to version 1.0.1.

    This fixes a bug discovered by lisabet where meteor codes would be used instead of names within the handbook. 

    Also, meteors will no longer spawn with rhodochrosite or pentlandite as a mineral. These minerals aren't currently used in vanilla for anything so I saw no reason to use them in meteors.

    Is 6 chunks the maximum distance because of game limit or personal choice? Also, would it be possible to have the spawn rate in the config set in seconds and not in minutes? :3

    • Cookie time 1
  2. 4 hours ago, copygirl said:

    I'm a big fan of the Smart Moving mod in Minecraft, but that would be a much more involved change and I'd have to dig into the movement internals of the game, so I doubt it.

    Oh I know how you feel, smart moving was one of the must have in MC. It was awesome to use it in Terrafirmacraft too. That's a shame though, somebody should definitely make something like that in Vintage Story, I miss diving from very high places :3

  3. On 11/8/2020 at 3:09 PM, The_Lazy_Warlock said:

    Hi everyone, sorry for all the bugs :/ looks like I released the current version without checking to see if everything still worked...

    Once a stable VS 1.14 release comes out I will do a more thorough update of Lazytweaks, making sure that all the reported issues are fixed. Until then please continue to report any other bugs so I can squash them all on release :P

    Thanks!

    ~ The Lazy Warlock

    Is there any plan to add straw to troughs? Cause I get massive amounts and don't know what to do with it at this point in my playthrough ahahah

    • Like 1
  4. On 10/18/2020 at 8:05 PM, DArkHekRoMaNT said:

    Are you going to catch all the animals in the world? :D It is unlikely that you will need so many animals that 1 ingot per 1 animal is expensive (imo, it's too cheap, especially since the metal of the cage doesn't matter).

    I also wrote the mod for a long time ago, maybe I removed it, but cages definitely dropped out before. 

    But you can break an empty cage if you can't catch the animal.  The chance to catch and the chance to break are indicated in the description of the cage, you can also increase the chance of catching a certain animal if you use its bait

    Well luckily I found a deep sinkhole crossing like 5 copper veins, so it just solved itself anyway :3

  5. So the cage breaks if you release the animal? Why? They are way too fragile for the materials they're made of, and too expensive. An ingot lost for sure anyway either you catch the animal or not. That's not worth it..

  6. I confirm the spear bug, I have metal spears (except copper ones) seemingly without textures, and if I try to throw at something (I tried with a wolf), the game crashes. The one in the pic is a tin bronze spear, don't know why the screenshot didn't show the hud.

    Edit: the CTD happens whenever I throw the spear

    Second edit: tried going to creative and spawned a copper spear, CTD when I've thrown it, the same happened with obsidian ones, which is strange, as you can notice I crafted obsidian spears before and they worked perfectly, I will try the ones I crafted myself to see if the game crashes again.
    Crafted spears work fine, spawned spears don't, metal spears I crafted don't work. I will try knapping yet another obsidian spear to see if it works. I will craft isome with different materials
    Yed another EDIT: crafted an obsidian spear with different materials than the ones I crafted in the pic. Used oak instead of pine, sinew instead of leather straps. It Worked. Then I spawned a copper spearhead in creative and craft a copper spear with it using a oak stick. CTD happened.
    I'm pretty confident to say the only CRAFTED, primitive spears work right now. Any metal one is corrupted in my game. Also I have to report that Immersion is the last mod I downloaded

    2020-05-25_16-53-41.png

  7. I can't seem to find a way to craft a barrel. the instructions on the handbook say to place a plank panel (I used a debarked oak plank panel), and place 12 boards (I tried to use 12 oak boards), when I try to sneak RMB the boards on the panel, nothing happens. I also tried the vanilla recipe but it doesn't obviously work. What to do?

     

    Edit: nothing, I had to create a plank block with boards and then saw it.. That's quite complicate a procedure

  8. 7 hours ago, HuskyTemple said:

    I really want to play this mod but it keeps saying "unable to resolve some mod dependencies. please check log files". I have made sure that everything is the right version I have to  other mod that this one needs. I also removed my other mods and it made no difference. There is no crash files or anything log related that i can see. Please help.

     

    You have to download the latest version of carrycapacity, its link is in the top comment of this thread, you need to download the 0.4.9

  9. Does this mod change world generation by any means? I found some pretty absurd worlds generated after I activated this mod 🤣🤣🤣 Something like spawning in a mountain range at 1300 high and having a canyon made by a small river cutting the range down to 650 block height lol and I end up always spawning inside a river in a canyon so steep I can't find a way out lol

  10. On 5/1/2020 at 6:21 AM, ozBillo said:

    If you leave GW behind and travel far enough away so that his location is no longer on the world map, I think the count of GWs in the world drops to zero and there's a chance that a new one will spawn.

    Oh maybe it might be that, since the wolves don't follow me if I run too  quickly and have a terrible path finding, I resorted in making them follow me only if I'm not in a hurry or if I don't have to get into a cave. so it might be that

  11. I have found 2 of them lol I have the latest version of course, I had left one behind near a trader because I was running too fast, several days later one approached me near my base, I thought it was the same that found its way back, but when I got back to the aforementioned trader, the first GW i found ran back to me, now I got back to my base and the second also came in lol I guess I would fear nothing more in this playthrough ahahahah

    Edit: 8 hours later, and maybe less than a week in game later.. Met the third GW 🤣🤣🤣🤣🤣 Since I really, REALLY don't want a golden wolves army, I at least resorted in luring the third one into a deep cave and left it there. But at this point when I will complete my chalet, the forge, the windmill, the tannery and whatever else, I will have likely something like 20 wolves.. Is it possible that this is related to having turned on my mods in an already generated world? Also I modified the world to be smaller, 100k blocks

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.