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Stefano Da Giau

Vintarian
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  1. I've noticed that tools (only tried stone/flint and copper) have the tendency to show remaining durability adding to the starting value instead of reducing. For instance, a tool with 65 durability goes up to 130 and then breaks. The second matter is that I was messing around to craft a reed basket and somehow managed to get a full stack of them, I only had something like a single stack a reeds. I'm not sure how the whole process happened and I can't replicate it because of it.
  2. Voted long ago but since the comments are list opened for the thread.. I don't mind the idea of supporting beams and cave-ins mechanics.. That being sad, adding something like that definitely needs a rebalance on how to find veins/clusters, and their size/rarity.. No one wants to waste many resources in making a tunnel fully supported by beams, that take a lot more time to set up, just to have a false positive based on how the map cluster has the chance of spawning a ore vein, not actually spawning it
  3. Make a new poll for 1.16, I wanna vote lovecraftian!!!
  4. Only play on solo, multiplayer idea is fascinating, but even in similar games whom have inspired VS, I almost always travelled 15-20k of distance to get alone lol
  5. Wow, this mod is kinda cool! I don't personally with boars eating rot which makes me think it would need to implement another feature, which use low quality food producing low quality livestock and meat :3 but anyway seems a great work! I will try it right now.
  6. This on 2.2.1 Also, While exploring, I found the place where the mining gauntlet is, some parts of the place had as floor a block named "stone path" that couldn't load the textures properly. And lastly, the Electric sword can be spawned in 2.2.1 but there is no recipe for it in the handbook
  7. There seems to be a bug where using the mirror sometimes consumes 2 uses instead of one. Edit: Also, there is to smithing recipe for Meteoric Iron and Steel Frames :3
  8. I've activated the mod, but it makes my minimap and map flicker..
  9. Really looking forward to use it on 1.14 :3 I did with 1.13.4 and it worked nicely, just (obviously) recipes introduced by mods weren't available
  10. The size of the impact area is the same no matter what kind of blocks the meteor hits, or does is it change? For instance, is it the same impact size whether the meteor hits a rock area or a dirt one, or is it same? And if it's the same anyway, how deep does it go? :3
  11. Nope, I'm a loner so.. I need them mostly because this way is a bit more practical to move all the stuff I collected from my initial base to my final one :3 Thanks a latte
  12. I don't really know unfortunately :3 you can try setting up the time between meteors on 1 minimum and 2 max (minutes), reduces distance in chunks on 1 minimum and 2-3 max, making them all last between 9 and 10 seconds.. That way you will have plenty of chances to see them. As @Taska Raine asked to me, which world height did you set when you created the world? I haven't personally tested mode than 384 or something in the range, and that was fine
  13. How do I enable them to be carried on the back? :3
  14. Yep I found the key by randomly pushing keys ahahahah
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