Hello!
First of all, I want to say that the game is absolutely fantastic! I was a bit skeptical at first, but I ended up playing for over 20 hours in just a few days
It’s clear that a lot of effort has gone into this game, and I’d like to share my thoughts on a few aspects that I think could enhance the experience. (Apologies if some of these are already being discussed!)
Interface
Main menu layout: The current layout of the main menu, with buttons glued to the left edge of the screen, feels visually unbalanced. A more centered or symmetrical arrangement could enhance usability.
Window movement simplification: Moving windows involves too many steps. Instead of clicking the menu icon, enabling "Movable," and then dragging, why not allow dragging directly by holding a dedicated drag icon? Adding a reset-to-default option in a dropdown menu (visible only when the window's position is changed) would also improve convenience.
Sleeping interface feedback: While sleeping, there’s a fade-to-black animation, but once the screen is completely black, interface elements like the toolbar remain visible. This makes it hard to distinguish between sleeping and being in complete darkness (e.g., in a cave without light). Maybe hiding or dimming the interface during sleep could help. Adding a subtle indicator, like an animation (e.g., "Zzz" or a soft breathing effect) or a unique sound, could further clarify the sleeping state. A wake-up transition (fading back into light) would also enhance the experience.While sleeping, the toolbar remains visible, and there’s no animation or indication that the character is inactive. Adding an animation, temporary toolbar removal, or even a subtle "sleeping" overlay could clarify the state and enhance immersion.
Interactions
Tool sounds synchronization: Tool sounds do not match their animation speeds, which creates a disconnect between the visual and audio feedback. Synchronizing these would improve immersion.
Shortcut consistency: Placing tools on the ground uses a different shortcut than other items, which can be confusing. While CTRL + Left Click is necessary for actions like lighting a firepit, could a universal shortcut be implemented for placing tools/items?
Infinite water source logic: A single block of water surrounded by full blocks acting as an infinite water source feels counterintuitive. Is there a way to adjust this mechanic for greater realism?
'Content' window closing: Allow closing the 'Content' window by right-clicking on the creature, similar to how storage blocks are closed. This would provide consistency in interactions.
Handbook
Input field improvements: Add a CTRL + A shortcut to select all text in the input field and/or an option to clear it for ease of use.
Pause button clarity: The 'Pause game' button is confusing because its label remains the same regardless of its state. When the game is paused, the label could change to 'Game paused' to make its state clear. However, a simple label change might reduce its perceived clickability. Differentiating its appearance or adding an icon might help.
Additionally, when the game is paused, applying a soft dark transparent overlay (like a modal on the web) could visually reinforce that interactions with the environment are disabled.
World Map
Display options layout: The display options on the left resemble the tabs in the Handbook but serve entirely different purposes. This similarity can be confusing. Displaying the map options as button icons overlaying the map itself might provide better clarity and functionality.
Thanks for taking the time to read through my feedback! I’m really enjoying the game so far, and I can’t wait to see how it evolves in the future. Feel free to share your thoughts on these points or let me know if I’ve missed something.