Jump to content

Ratnaraj_

Vintarian
  • Posts

    4
  • Joined

  • Last visited

Ratnaraj_'s Achievements

Wolf Bait

Wolf Bait (1/9)

2

Reputation

  1. If you consider all little details like this one, it can make a huge difference on the global game experience
  2. It could be nice to do this in addition to the overlay, indeed
  3. Hello @LadyWYT, @Ryan Thomas and @Thorfinn Thank you for your answers! I do enjoy the background as well, but my point is that the menu container should give a little breathing area to the buttons. And the consistency I pointed is related to the bottom-right container which doesn't hug the edges of the screen. And even if this other container should be removed, why not at least add space inside the menu container to make things less narrow? I think it would be more pleasing to the eyes What I wanted to say with this point is that it would make sleeping a little bit more immersive if at least the interface elements are hidden during that time. Also, what point is there to have a toolbar and minimap when you don't need those? I am on version 1.20.0-rc.8, created a new survival world and I am still able to take as much water from this one block as I want to. Did I miss something? If for example you take a pickaxe and pay attention while hitting a stone block, you'll note that there are more hitting sounds than in the animation. It is not that annoying, but I think it could be nice to fix this either by slowing the sound effect or speed the animation up so both can match And as @LadyWYT stated, this might be under refinement. At least I believe it is or will be soon since in the Jobs page, they say they are looking for a sound designer. Maybe it is related. Here, I illustrated what I am talking about: When the game is active, the interface could stay as it is now. However, when you pause the game, a dark overlay could be added with the Handbook on top of it. When a portion of an interface is darkened, you pay far less attention to it compared to a brighter area. So, if your entire screen is darkened except for the Handbook (or ESC Menu) it clearly indicates that you don't need to focus on the darker portion, signaling that the game paused. Additionally, I noticed that when the game is paused, ambient sounds like water can still be heard. It could be a good idea to pause these as well.
  4. Hello! First of all, I want to say that the game is absolutely fantastic! I was a bit skeptical at first, but I ended up playing for over 20 hours in just a few days It’s clear that a lot of effort has gone into this game, and I’d like to share my thoughts on a few aspects that I think could enhance the experience. (Apologies if some of these are already being discussed!) Interface Main menu layout: The current layout of the main menu, with buttons glued to the left edge of the screen, feels visually unbalanced. A more centered or symmetrical arrangement could enhance usability. Window movement simplification: Moving windows involves too many steps. Instead of clicking the menu icon, enabling "Movable," and then dragging, why not allow dragging directly by holding a dedicated drag icon? Adding a reset-to-default option in a dropdown menu (visible only when the window's position is changed) would also improve convenience. Sleeping interface feedback: While sleeping, there’s a fade-to-black animation, but once the screen is completely black, interface elements like the toolbar remain visible. This makes it hard to distinguish between sleeping and being in complete darkness (e.g., in a cave without light). Maybe hiding or dimming the interface during sleep could help. Adding a subtle indicator, like an animation (e.g., "Zzz" or a soft breathing effect) or a unique sound, could further clarify the sleeping state. A wake-up transition (fading back into light) would also enhance the experience.While sleeping, the toolbar remains visible, and there’s no animation or indication that the character is inactive. Adding an animation, temporary toolbar removal, or even a subtle "sleeping" overlay could clarify the state and enhance immersion. Interactions Tool sounds synchronization: Tool sounds do not match their animation speeds, which creates a disconnect between the visual and audio feedback. Synchronizing these would improve immersion. Shortcut consistency: Placing tools on the ground uses a different shortcut than other items, which can be confusing. While CTRL + Left Click is necessary for actions like lighting a firepit, could a universal shortcut be implemented for placing tools/items? Infinite water source logic: A single block of water surrounded by full blocks acting as an infinite water source feels counterintuitive. Is there a way to adjust this mechanic for greater realism? 'Content' window closing: Allow closing the 'Content' window by right-clicking on the creature, similar to how storage blocks are closed. This would provide consistency in interactions. Handbook Input field improvements: Add a CTRL + A shortcut to select all text in the input field and/or an option to clear it for ease of use. Pause button clarity: The 'Pause game' button is confusing because its label remains the same regardless of its state. When the game is paused, the label could change to 'Game paused' to make its state clear. However, a simple label change might reduce its perceived clickability. Differentiating its appearance or adding an icon might help. Additionally, when the game is paused, applying a soft dark transparent overlay (like a modal on the web) could visually reinforce that interactions with the environment are disabled. World Map Display options layout: The display options on the left resemble the tabs in the Handbook but serve entirely different purposes. This similarity can be confusing. Displaying the map options as button icons overlaying the map itself might provide better clarity and functionality. Thanks for taking the time to read through my feedback! I’m really enjoying the game so far, and I can’t wait to see how it evolves in the future. Feel free to share your thoughts on these points or let me know if I’ve missed something.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.