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Zer0pig316

Vintarian
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Everything posted by Zer0pig316

  1. 1. Alchemy/Herbalism - mostly because brewing feels like a unfinished gameplay loop right now. I made a nice set-up and brewed dozens of jugs of cider, wine, and whiskey before realizing there wasn't much to do with it besides drink it.....*hiccup* 2. More late-game automation - Maybe a machine press that stamps hot plates into arrowheads, chain, and scale etc. or if textiles comes into play, that could be automated too 3. Something that will use the 3,000,000 feathers I have
  2. My two cents: No. I don't think it needs an "overhaul" or complex mechanics added. I think the point and click works well enough. I do agree with some points made about hitbox adjustments, not sprinting backwards or being able to spam spears. Little tweaks. If anything, mob AI and pathing being improved slightly could make for more engaging combat without overcomplicating the combat system. I also like some of the suggestions around hunting mechanics but feel that is a separate topic. My opinion is actually that I don't want combat to be "fun". I want it to be scary, clumsy, frantic, and one-sided. I think the current, somewhat lackluster combat mechanics play well to this. Sure, I have mastered some of the strategies now and my current playthrough is at a point that the threats are not as dangerous but I remember my early encounters when I learned the wolves were no joke. A howl would stop me in my tracks or send me running. I miss that. The mobs in VS are not "enemies", they are environmental controls. They give me a reason to take shelter at night or have caution when I'm out too late. They add a risk factor to caving. They force me to have awareness of my surroundings when gathering resources or hunting. They check me when I am careless or too bold. They remind me that I am surviving in this world not the master of it. Every milestone toward mastery of the environment feels that much more satisfying because of it. I also think it is a bit black and white to say people either enjoy it and want improvement or just avoid it altogether. I don't play for the combat. But, I neither seek it out nor avoid it. When I engage in it because I have to, or because I have considered the risk worth the reward, it works and feels good. But I believe the combat is an integral part of the game. Because for me, it isn't the "act" of the combat encounter that is most important but the impact those environmental controls have on the overall gameplay experience. I think that people overlook sometimes that when you change the combat system in a game like VS, you are potentially altering or throwing out of balance the entire overall gameplay experience. I am not saying I would be staunchly opposed if balanced changes were made but I frankly can't agree that any of the aforementioned changes would bring that much more measurable depth to combat to justify altering the overall gameplay experience. Do I want to trade my overall gameplay experience for a dodge roll? No.
  3. I just start moving when I hear them squeeze their rubber water bottle. IMO they don't hold a candle to the drifters laser guided rock.
  4. I don't mean to trivialize anyone's feedback but am I missing something? I see these posts periodically and as a fairly new player have to say the mobs have never frustrated me. Sure my first dozen hours taught me not to underestimate them but they just motivate me to have awareness and use caution rather than pose a real danger. But I suppose this could be a playstyle difference as I don't run around during storms or cave real deep (at least not until I find a reason to cave deep).
  5. From what little I have experimented, this is essentially impossible with this set-up. Windmills and large gears on a straight input always rotate clock-wise when you are facing them (large gears when you face them from above) from my experience. If you could place a large gear upside down (with teeth facing down) you could achieve the counter rotational connection you need but, you can only place small gears with the teeth facing down. There are two solutions here: 1. One of the windmill structures needs a small gear to small gear connection at the bottom which but this would change your speed/torque ratio or 2. Place a large gear between the two windmills with your axels coming into it, this gains counter rotation
  6. Greetings, I am new to the community and new-ish to the game (about 300 hours in). The truth is, I just couldn't drag myself away long enough to engage the community. I wanted to say kudos to the devs on such a wonderful masterpiece. I play (almost) exclusively craft, build, survive games these past years and I have to say with earnestness; this is the game I have been looking for all my life. Where other titles in the genre so often have led me to an inevitable place of having built, explored, and conquered everything in short order with nothing to do but sit bored upon my throne, Vintage Story seems to keep compelling me forward. Every milestone, every achievement, brings a real sense of purpose and accomplishment. Even the tasks that require repetition don't seem daunting as the need to manage time and resources through the seasons brings a engaging tempo to the grind and the interactive nature of the crafting systems makes it all feel less "droney". Not to mention the depth that chiseling brings to creative endeavors. I nearly wept when I realized my seraph wouldn't have to eat his dinner at a slab and fence post table seated on a stair block "chair". The challenge, the ambience, the lore.... I could go on and on but you all have played this gem yourselves. I can sum up my infatuation with this delectable, digital treat with a recent interaction with a friend who stopped by while I was playing Vintage Story: Friend: "What are you playing M**eCr**t?" I nearly leapt from my chair and struck him with the back of my hand! But I regained my composure. I could not condemn the heathen for he knew not the blasphemy of his words. Me: "It's called Vintage Story." I must admit, unintentionally, I said this with a bit of of a haughty air as if he had mistaken the fine wine in my cup for beer. I chuckled to myself as I made the word play connection to vintage in my head. He sat down next to me. Friend: "It looks like M**eC**t." I sighed heavily. Annoyed, I paused the game reluctantly and turned to him calling upon the patience you would utilize to educate a impertinent child on an important matter. Me: "You know how in that other game you kill a cow and it drops leather?" Friend: "Yeah?" Me: "Well...." I proceeded to explain to him the complexities of leather tanning in Vintage Story over the next 5 minutes. From the thrill and danger of the hunt to the search for limestone or borax. The soaking, scraping, and curing times. Me: "And that is not to even mention that you need a sawblade to make the planks for the barrels..." He stopped me abruptly as I began to go on about prospecting for ore veins and talking about density searches. Friend: "Okay, okay.... I can tell you are into this but honestly, it sounds like a real grind." Me: "Kind of. But while I wait for the leather to cure I have other things to do. I need to forge a new axe head, cook some food to store for the winter, and the flax will need to be harvested and replanted if I want sails for my boat." I un-pause the game and continue about my tasks as he watches. I can tell he is at least a little intrigued now. As I go about beginning to smith a new axe head, pounding bits into place and knocking off the excess, I can hear him next to me quietly.. Friend: "No way" Me: "Vintage Story" But enough of my drama and storytelling. Anego Studios... WELL DONE! To everyone else, happy to be a part of the community and I will see you...in the rust.
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