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Creative Principle

Vintarian
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  1. I knew this day would come, where I suggest something that's already in the game. Originally I played Vintage Story in early 2021 but I've started playing again recently so I'm a bit out of the loop.
  2. Just like how you discover lore within the game it'd be interesting to have specific items that you can make once you've discovered a recipe. There could be a chance for common dungeon recipes and rare recipes. Perhaps you could learn traits as well for specific making specific items as well from skill books.
  3. This would be a simple implementation for the Linux variant of Vintage Story. All you'd have to do is add gamemoderun to the launch initialization process. For those who don't know, GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. Most distros have this package installed initially so new users won't have issues running the game. https://github.com/FeralInteractive/gamemode
  4. Merchants could travel instead of setting shop in one place permanently. I thought about this idea when I was looking for place to build and a merchant had a shop on the most scenic area of the biome that I wanted to build on. Implementing this feature could be tricky considering that traveling merchants could set up shop on a cliff edge making an eyesore or settling too close to a player base.
  5. This could also be achieved with markers that can be linked together into a shape.
  6. Along with the standard selection of colors there should be color wheel option to pick custom colors for icons.
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  7. It'd be interesting to see maps with territorial claims from other players.
  8. Bad traits should be included I agree, as for how many generations should be allowed it should depend on the growth time of each plants and if it's kept in a greenhouse or not. You could get around 4 generations with a greenhouse and 2 outside depending on which biome you'd be in. Side note: perhaps when these crops generate they'll have different genetics in a cluster, you could have something like 3 differentials per biome of the same crop.
  9. It'd be cool to have lookalike plants / mushrooms that could trick players.
  10. There should be some type of cap though so you don't produce a superplant which creates fruit which'll restore all of your nutrition in one go.
  11. Alright I heard it was C originally but a friend told me that it's mostly coded with Java. It should be possible then, lots of C or C++ applications can support DLSS.
  12. What I'm suggesting is randomized trait system which picks from something like 5 traits which you can mix and combine. Example: color, size, shape, hardiness, production etc You could crossbreed each to get what outcome you want.
  13. Not sure if it's compatible with Java applications yet but it'd help a lot with performance if added.
  14. It'd be cool to have a genetics type system added to Vintage Story.
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