Jump to content

Machaeus

Vintarian
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Machaeus

  1. On 4/1/2022 at 1:30 PM, Pestilence said:

    Ok now it's starting to make sense.  Your problem isn't wolves.  You are playing on a potato.  Memory isn't how you tell if your computer is high-end.  Memory doesn't increase performance.  The only effect memory has on performance is when you don't have enough and the lack of it slows you down.  

    So, I recently started playing on my laptop, which is only about a year old, and my desktop is only a year older than that...

    ...and yet, the laptop plays far better.  Despite the desktop being built for gaming.

    I think it might be the fact that I'm running Linux on the desktop.  It's the only thing that makes sense.

  2. 2 hours ago, gibbelblonk said:

    Everyone saying that wolves don't just attack people are speaking from a modern human perspective. Even 1000 years ago(which is way higher in the tier of civilization that's in VS) if you walked alone in a wolf pack territory you were literally asking to get shredded.

    """modern human perspective."""

    I'm sorry, did wolf instincts somehow change in the past 1000 years without our knowing?

    Besides, that's wolf packs.  We're talking about lone wolves.  Yeah, you find packs, but that's gonna be trouble no matter what the attacker is.

    Although now that you mention it, that does make a good idea for an update/modification.  Perhaps wolf behavior in-game changes if there's more than one present in a small radius (about a chunk or so)?

  3. Alright, I guess I need to address some stuff.  First, Hal13:

    Quote

    A ratio of 1:1 i could understand but 5:1 with deaths in the three digits? Are you seeking them out or don't you employ any tactic when fighting them?

    My tactic is run and use water and other methods to avoid getting ripped to shreds, because they're just fucking everywhere and I don't have the ability to just hunt them into oblivion.  Because my ability to aim in a game is shit, and my timing abilities are even worse.

    I don't have half this much trouble in Minecraft with Creepers of all fucking things.

     

    Quote

    Wolves are tier 2 mobs, copper weaponry is tier 1 and shields wouldn't help much irl against an enemy jumping onto you either (from the size of those wolves they should weigh about the same as the player character) sure irl you would be able to keep one at bay with a shield between you and it, but irl an opponent of that size and weigh would throw you to the ground even with a shield, hence that not happening is a big advantage you have in VS, especially as you are faster than wolves, can climb ladders, can jump further and can pillar up.

    Missing the point here.  The point is that I can bump my base health up to 30 and they still drag me over the coals every time they get a whiff of me.

     

    Quote

    So the apex predator of VS should be only as dangerous as a pig or sheep? And drifters which come in tier too btw. should be way stronger? basically naked and malnourished player characters too? A well fed seraph can take i think 2-3 hits from a wolf even without any armour, throw on the improvised armour and you can take another bite or two. You don't need to be lucky to survive a wolf attack you need tactics: make sure your escape routes always are free of branches else you could get catched on them, do not run through thick forests without preparation, have a few blocks (ladders seem to be best as they can be deployed really fast and you don't need to jump place them) to pillar up on your hotbar or stay near bigger bodies of water, if they're suddenly started spawning around your base trap a few in a lit trench which prevents new spawns around them...

    Talk about missing the point entirely.  It's not survival horror if the wolves can kill you in two bites and the literal unnatural monsters take seven or eight.  It's survival, but not really survival horror.  And hey, guess what?  Improvised armor is A) fragile as fuck, and B) expensive as fuck when it comes to important early-game resources.

    Also, "You don't need to be lucky"?  MY FAT ASS.  You have to be lucky to not find them.  And if you do find them, you don't have time to figure anything out to save your hide because you're too busy panicking and trying to find your way out of your current location back to your base.  Don't spew blatant horseshit at me, I don't appreciate being lied to.

    It might help if I didn't lag like a motherfucker when I can see more than 2 chunks away from my current position.  And I'm pretty sure the computer I'm using to play is high-end with 16 GB of RAM.

     

    9 hours ago, Pestilence said:

    As a person who treats every run as if it was hardcore and tries very hard not to die at all ever, I feel like if you're dying literally hundreds of times per world, your problem is optimism, not enemies.  Without great armor, you don't stand a chance against a sheep, much less a wolf, without employing some kind of other strategy that negates your weaknesses.

    Calling me optimistic is like calling a sperm whale small.  Unless you meant optimization, in which case I completely agree, but I haven't exactly mastered the mechanics yet..

    • Like 1
  4. 20 hours ago, Ashery said:

    Personally, I find the best practice is to use the same combat settings you're using in your primary game and create a second survival/creative world where you disable dropping loot on death, use creative mode to give yourself food, bandages, and basic stone age gear (Or whatever gear you want to practice with), and then just run around forests to practice wolf engagements.

    Good to know.  I may have to do that.

  5. I'd like to preface this post by stating I've probably died 100 times to wolf attacks, and less than 20 times to all other causes combined, just on this one save.

    This isn't survival horror, this is "survive the trip to the hospital because your blood pressure somehow hit 2000 psi."  It's not funny, and at this point, it's not even fun anymore.

    ========

    Alright, there's a lot of things wrong with the way wolves are handled, things that make it insanely obvious that there's some desperate patching needed.

    1. Wolves don't go out of their way to hunt humans in real life...and yet in Vintage Story, they seem to be incapable of getting rid of their heat, which has plagued them for the past three years straight, without tearing out your throat and humping the new hole.  Further, they will not only hunt you for 20 chunks of running straight away, but will begin pursuit if you're within a 1-chunk radius, and will continue their pursuit if you're any less than 5 chunks away.  This isn't a wolf, this is a Khornate Berserker.
    2. Wolves take a lot of damage compared to the player, even with copper weaponry.
    3. Wolves deal a lot of damage compared to the player, and shields seem to be completely worthless against them.

    So with all that said, here are some potential fixes, based on real-world wolves, biology in general, and an idea for how to make this a proper survival horror game.

    1. Put a timer on wolf pursuit.  If they pursue a player for more than a minute, they say "Too much effort" and stop.
    2. Lower their damage tier, or raise the effectiveness of shields against them.
    3. Have them fear fire.  You got a torch out and lit?  They don't want to deal with you, period.
    4. Go whole hog: upgrade player health drastically and upgrade drifter health and damage drastically.  This way, the drifters are actually a threat on their own, which is fitting for a monster, and you can potentially survive a wolf attack without having to be the kind of guy who wins every time he goes to the slot machine.
    5. My personal suggestion: Go with 3 and 4 both, but also make it so drifters seek fire-based light.  This would make it a constant battle for the player: "Do I want to risk a wolf attack as the sun's almost done setting, or do I want to risk having to dodge a drifter?"
    • Like 13
    • Wolf Bait 4
  6. So I've been having trouble with 1.16.3; I kept having to open it from the folder in Terminal because it wouldn't install.

    But I think now I have a way to install it; I'd like for others with Fedora to test my theory.  Make sure you back up your files first.

    1. After you download the update, unzip into a new folder.
    2. Find the folder for the current install.
    3. Delete all the files (not folders) in the install folder.
    4. Copy-paste your new folder's files (including folders) into the install folder; merge folders and use new files where appropriate.
    5. Test.

    If this works for others, I'd like to request we put this update on the Official Wiki, since it'd probably save a lot of headaches for others.

  7. Really?  Because when I tried the 2-to-18 ratio, I couldn't get them to smelt together...

    EDIT: Trying the 8-92 ratio also failed, and Idk why...

    • Sad 1
  8. How do you actually make bronze?

    I apologize if this has been answered, but the wiki's pages don't seem to be any help, and I can't smelt the Copper and Tin ores just in the same crucible, so I'm a bit confused as to what I'm supposed to do to make the alloy.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.