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Taladar

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Light sources are another one of those things that are essentially impossible to create in sufficient numbers without having the exact rare resources in large amounts. Lanterns need large amount of metal, oil lamps need large amounts of fat and torches burn out constantly. Lighting up a home was hard enough under those circumstances, lighting up tunnels you have to dig to try to find ores is pretty much impossible.
  2. As a new player I honestly think the enemies (not the animals, the hostile ones that aren't wildlife) are orders of magnitude worse than the entire rest of the game. They feel so badly designed. 99% of the time you can't hear them when they approach from behind until they get their first hit in, they spawn in impossible places (e.g. dead ends you literally just dug minutes ago or in your cellar or on top of a ladder you just dug upwards in a single block), underground they often push you into walls with their first attack and you can't attack them if they are too close because your weapon seems to come out their back before it does any damage. And on top of it all they basically never give you anything worthwhile at loot, 90% of the time it feels like you get nothing at all. And then there is that whole issue of not being able to move your spawn to your home and of death having a chance to cost you items that are basically irreplaceable at certain time of the year like the bags to increase your inventory size. And healing items basically don't exist either unless you have certain rare resources in large amounts so the next enemy has an even better chance of killing you. I am very close to abandoning the game about 50h into my first game because it is a very miserable experience trying to find bismuth for bronze while constantly being murdered by silent enemies from behind.
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