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Monkeylord

Vintarian
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Everything posted by Monkeylord

  1. Honestly I don't really care that much about balance. Spears, just like any tool or weapon, should be craftable with all metals. Like, are seraphs really incapable of just hammering down an iron or steel spearhead? Spears have always been the primary weapon of most civilizations (maybe all) until the advent of advanced firearms. In-game most people (including myshelf) actually use them to hunt, not to kill rust monsters. Spears have a lot of reach and can be thrown, and that might make them more "attractive" as weapons, yes,but they are also much more fragile than falxes or shortswords. Having to spend 2 or 3 times more iron or steel already makes them "balanced" enough for me. However, if we want to make spears worse for the sake of falxes and bows, we could just split them tino pikes and javelins from iron onwards: Javelins are specialices mid-distance throwing weapons that could have more damage than arrows but, of course, much less accuracy and reach and pikes...well, they are just very long spears youn can't throw. Either that or use polearms such as voulges, halberds or glaives to subtite spears in higher tiers. Oooor we could make falxes (and maybe shortswords) actually specialiced weapons, like their decription states: make then have higher damage specifically against monsters. This way you do have a reason to have both a spear and a falx.
  2. Hi! So today I was playing for a little bit and I was attacked by a hyena. After defeating it I noticed they seem weaker than wolves. I looked it up in the wiki and yep, they are significantly weaker: Wolves have an attack value of 8 and 14 HP while hyenas have an attack value of 6 and 12 HP. Why does it matter? (to me, at least) because spotted hyenas (the real species I'm assuming VS hyenas are based upon,as the in-game model looks like them) are bigger than wolves and have sustantially stronger bites. -Spotted hyenas (Crocuta crocuta) usually weigh between 45 and 90 kg (the biggest hyena ever recorded weighted around 100kg), with females being usually bigger. They have a Bite force quotient (BFQ) of 124. -Grey wolves (Canisis lupus) usually weigh between 32 y 64 kg (the biggest wolf ever recorded weighted 80kg), with males being usually bigger.They have a BFQ of 80. (These values are, of course, general estimates: Rare individuals or specific subspecies can have wildly variying weights, bite strenghts...etc.) Seein these values, hyenas should at least have the same HP and attack as wolves (if we want to keep things simple) but should actually surpass wolves in both aspects (maybe give hyenas 10 attack damage and 16 HP). Hyenas being slower than wolves and having a lower attack range is ok I think (although they are actually better hunters than wolves!), even if just to make these suggested buffed hyenas more balanced. Does it really matter for the game? well, it makes hot areas less dangerous than colder ones,but really I'm just a biologist being nitpicky
  3. I see your point, but it's not the effort for me: It's the time. You can get more fruit nutrition in a year from planting a bunch of berry bushes than for plating an orchard. Fruit from trees lasts much longer, yes, but the time it takes for you to actually get your hands on the fruit is (at least for me) not really worth it as things are right now. I still plant fruit trees because I like them, but I think their fruits need to be more nutritious (As I said above, why the hell does a mango have the same satiety as a measly blueberry). However I do agree that fruit trees should require some work. Maybe fruit trees could require some maintenance such as fertilization or pruning. Something that is not super time or labour intensive but that doesn't allow for you to just leave the tree completely unchecked until the fruit ripens.
  4. Thanks for the feedback! These are also things that I see being implemented in the long run, but I just thought of them and had to write them down haha I can see that, but as I said I think that the really low satiety of bushmeat compared to every other meat already pushes players to hunt other prey. I myshelf only eat bushmeat when I'm desperate for food in winter or if I've happened to kill a wolf or bear. That's the other thing about bushmeat: Most animals that drop it are much more dangerous to hunt than those that drop redmeat or poultry (at least in the early game) I can agree, split nutrients may be reaching too far (although I still would like a system like that to be implemented). Regarding mushrooms, I do think that at least some of them should be more nutritious and medicinal ones like reishi or bearded tooth should maybe heal you a little when consumed just like saguaro fruit does. It actually kind of surprises me that drying is not an in-game option seeing how in depth the game is with these kind of things. I hope we see some drying racks in the future! Nice idea actually, having the abbility to cut up fruit before cooking it could be nice (Actually cutting up food most food items before cooking would be great). I would still ramp up the satiety of most tree fruits by a good amount. It just doesn't sit right with me that a whole mango has the same satiety as a blueberry. Even lichis and cherries should be more sating than wild berries, even if just a measly 10 points.
  5. Hi! so after playing more than 150 hours, both modded and vanilla, I've had some thoughts and ideas about food and cooking. A lot of my suggestions have probably been made before and I know some mods like Expanded Foods already include some of them, but here I'm talking about things that (as a botannist) I suggest could be nice to have in the vanilla game. I hope you find some of my suggestions interesting at least! 1-Cooking: Bushmeat, pies and mixed nutrition So, first of all, something that I think is a must: We should be able to put bushmeat in a cooking pot. Yeah, it's chewy and gamey and you get it by killing raccoons and bears and things that most people don't think of eating, but I really can't fathom why it cannot be used in meals. It has a far lower satiety value than all of the other meats (including fish), so I think that it's "bad quality" is already accounted for in terms of nutrition and survival. Even if you could use it in mealmaking you are still encouraged to seek other meat and protein sources for better nutrition. If you want to nerf it even more, bushmeat could take longer to cook than other meats to account for it's chewyness. Another thing is pies: Why can't we mix different food categories or add mushrooms to them? meat and vegetable or meat and mushroom pies are a staple in real life, so I don't really get why they cannot be mixed. "It's too OP for pies to have multiple nutrition types" no, I'ts not, trust me. I have mods that allow for meat and vegetable pies and, while they are nice and come in handy, they do not make you OP by any means. Also, let us make quiches by adding eggs (and milk if you want to be really accurate) as the base in a pie. Then there's mushrooms.This is maybe my weakest suggestion in this group, but mushrooms are really different from plants and are quite rich in protein IRL. I think they should have a mixed nutrtion value: maybe something like 60/70 vegetable sat. and 20/10 protein (or even make some of the bigger ones like puffballs or bolettes more nutritious: 80 vegetable sat and 20 protein sat). Somehting like that could make them different from true vegetables and give us a new (although weak) source of protein. Also, mushrooms IRL spoil really quickly but dry (and rehydrate) really well: Make them decay rapidly when raw (maybe a perishability value between meat and berries) but give us an option to dry them so they can be stored for a long, long time. Continuing with the mixed nutrition and vegetable protein thing, I think there should be more options in these fields: legumes such as chickepeas, fava beans or lentils could be added as great sources of vegetable protein (or at least mixed vegetable/protein nutrition) and the same thing goes with nuts: Walnuts should drop more frecuently form walnut trees (maybe differentiate between "dry walnuts" as seeds and regular walnuts as the food item if you want to keep walnuts a rare tree) and other nuts such as chestnuts, hazelnuts, pecans or almonds (or even pinenuts ar a rare drop form pine trees) should be added either as regular trees or as fruit trees. I'll delve into nuts and fruit trees deeper later in this post. 2-Doughforming: Breads and muffins. Maybe sugar too. This has been suggested a hundred thousand times, but working with dough should work simillary to clayforming. This would allow us, the players, to make not only bread and pies but also make things like tartlets, muffins, pasta for meals, poundcakes or even just bread with different shapes to keep us entertained and make things prettier. Of course, dough and baking could be made more complex: -To make true bread and a lot of other bakeables you could need yeast, wich could be extracted from fruits or previously fermented foods like ales or pickles. Bread without yeast would just be flatbread, wich could be more shelf-stable but less nutritious as it is more dense and difficult to chew/digest. -Some doughs and batters could need eggs or sugar, the latter being extracted by processing new crops such as beets or sugarcane. Some could even need molds, but those could me easily be made with clay. -Some doughs could need a resting period or even kneading, but that may make things too complicated. 3-Fruit trees: Make them more rewarding So you were foraging in the forest and found a nice apple tree. You cut off the branches, take it home and plant them. After a winter and some months only one of them establishes and then takes a LOT of time to produce fruit. The apples are finally ripe, you harvest them and...the whole harvest has the same satiety and yield as a bunch of blueberry bushes you can just yank from the forest. As a botannitst, I really like how complex and indepth the fruit trees are. They are very close to how real trees work and I would actually love for all trees to have similar (although understandably shallower) mechanics as them, specially the trunk and branches structure, the seasonal changes like fruiting and flowering and them being actually leafless in winter, but I understand that I may like plants too much and that those mechanics for ALL trees could be too resource intensive for the game. Coming back to the original subject, I think tree fruits should either have a greater fruit yield (real fruit trees can yield hundreds of kilos of fruit) or tree fruit should be more nutritious than berries, at least the big fruits like mangoes, apples or oranges. Also, treenuts! give us almods, give us hazelnuts, give us chestnuts and more! they could be just regular trees with a high nut drop rate when you break their leafs (although I would preffer if you could pick the nuts or wild fruits from their leaves without breaking them) or just more fruit tree types, but tree nuts are IRL a great source of food and could come in really handy for survival. Just imagine how great could it be to pick up some chestnuts from the forest as the first snows come in when your winter prep has been lacking that year. Aaand that's it. Thank your for reading through all of these. I truly, truly love this game and I want to see it keep growing!
  6. This would be really, really nice and I think it can be implemented into the game without much hassle as almost all of the mechanics that would be needed are already in-game. Maybe glazing pottery could have some kind of advantage like giving glazed crooks and storage vesseles lower decay rates for food stored inside of them (glazed ceramic is impervious to water and non-porous, so I think it makes sense) or making residue-covered cooking pots washable, as the toxic residue doesn't get stuck to the ceramic's pores. All in all, good stuff
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