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RobinHood

Vintarian
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Posts posted by RobinHood

  1. helo, I have a second suggestion, what about a simple pedometer? So you can tell to friends how long (in blocks) he must run from point A to point B, but not as a straight line, I mean the true length of a street with curves e.g. ::
    this would be great or?

    it could have one or both options, via running/walking & counter the blocks or/and via map - like

    this https://www.mappedometer.com/
     

    • Like 2
  2. My worst start was in a dark, large forrest, surrounded by wolves in the very first minute(s).

    End my second worst start, it was with nice hills, nice flatlands, but believe me or believe me not, I found no any flax seed and also no nearly no any seeds in a nice amount!!!!!! I did quit this world after 2 hours.

    btw. in ver first in-game month I get mostly a full stack of flax! I find every day some flax here and there ....

  3. helo, what about other wind directions? Not only westwind? I knew, on earth mostly the wind comes from west, but maybe other winddirections later useful for stuff, like hot air baloon, sailing.
    Other wind directions can also be a forrecast for weather,

    North wind => you will get soon snow, cold days,
    South wind => warm weather but wet, some shorter showers, short thunderstorms
    East Wind => warm and dry weather on summer, but maybe rare but very heavy thunderstorms, and cold + dry weather winter
    West Wind => very rainy, either cold - neither warm .... it is okay, that most of the wind directions / mostof the days still westwind. Maybe 52% westwind, 16% east, 16%north, 16% south ... 

    • Like 2
  4.  

    You can turn on/off Windeffects Crop-Dying via commands, would be fine to see this via User Interface in a next update :), Crop Dying seems to be interesting in a single game, not good in a multiplayer game. Wind effects for me to strong. I play now without wind effects. If it is possible maybe one day see  not only On/Off for Windeffects, maybe also WindEffect-On-100%/ Wind-Moderate-On-50% / Windeffect-Off would be very nice.

    • Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false
    • Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false
     
  5. yes, I own at home also a carbon-steel knife, its very very sharp, but the negative aspect, it get fast rust by water and acid. The only two pros are the sharpnes of this knife and grinding is also bit more easy.

    And water becomes even more dangerous if it is salty water (if one day we have oceans) or acid water, some caves ore lakes could have acid or salty water too :)

    • Like 3
  6. What do you think, if we would have the problem of rust for metaltools and swords?

    Wetness should be da danger for swords and tools, durability decreases in rain, fog, snow, swimming => Durability will go down.

    With Maintenance oil (good against Rust), and sharpening (we also need whetstones) increases the lifespan and sharpness of tools and swords.

    Caring by oiling and sharpening could also be a nice homework or night work.

    Edit: the same danger for the Armor - if there are parts from metal ...

    • Like 2
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