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RobinHood

Vintarian
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RobinHood last won the day on August 5 2022

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  1. I have a suggestion that could potentially enhance the realism and strategic depth of the game. Currently, tools in the game such as pickaxes, axes, and shovels wear out over time, but this wear does not seem to be influenced by the hardness of the material being worked on. In reality, harder materials would cause tools to wear out faster. Implementing this into the game could add an extra layer of strategy and realism. For instance, pickaxes could have different wear levels when used on various types of rocks. Harder rocks like granite and peridotite could cause the fastest wear (high wear level), while softer rocks like chalk, lime, claystone, and bauxite could result in slower wear (low wear level). Similarly, axes could wear out at different rates depending on the hardness of the wood being chopped. Hardwoods like oak could cause the fastest wear (high wear level), while softer woods like spruce and pine could result in slower wear (low wear level). Lastly, shovels could also have varying wear levels. Harder ground materials like gravel could cause the fastest wear (high wear level), while softer materials like sand and soil could result in slower wear (low wear level). This system could encourage players to think more strategically about how and when to use their tools, adding to the resource management and decision-making aspects of the game. It could also make the game feel more realistic and immersive. Thank you for considering my suggestion. I look forward to seeing how Vintage Story continues to evolve and grow.
  2. I have an idea for another trader, not a trader as usual, more like a pub where you can play one, two, three minigames. Stake - rusty gears. A minigame fascinated me in Ashes of Erebus / Fall From Heaven. A mod game for Civ IV, it's a simple card game - similar to tarrot/solitaire. Maybe 2-3 more minigames. if you break off the game, for example because of starvation or a temporal storm, you automatically lose your bet. As with the quality of traders' housing, casinos could range from shabby and seedy till luxurious.
  3. Beginner friendly / peaceful seed (maybe no bears around the peaceful lake), Seed [-1018815791] I have found a nice seed too - standard start spawn (default climate zone), very beginner friendly and with really (nearly) no bears around the 'peaceful lake' ... : Pro - after playing nearly 12 hours (real earth time) - I have seen, near by the spawn only one wolf, 900 blocks from the spawn away a brown bear (very far away) ... - you have chalk (lime alternative), bauxite and peridiotit (olivin near by the spawn) ... - you have 3(4) trader-spawns in the near first one (T1) - I would build your spawn in his near, near the 'peaceful lake', but take care, there are a lot unstable areas around him, esp. lot of the whole east/north side are unstable, watch the gear! Trader 1 has nice storage possibilties, but in the unstable region (around T1) I build my farmland and less important buildings 223, xxx, 105 second one (T2), nice storage possibilties, but soil for your garden not very good -458,xxx,-338 third one (T3), nice storage possibilties, but be carefully - 300 blocks from him, I have seen a brown bear* -693, xxx, 203 fourth one (T4) - but take care, it is in the woods, maybe bears/wolf can spawn?! -245,xxx,-665 *brown bear, after 12 hours only this single bear -695, xxx, 334
  4. maybe this webpage can give some brainstorming for our strong bears in this game - https://gudgear.com/how-to-keep-bears-away-while-camping/ as suggestions. I will start my next single-game in a warm climate zone, brown bears too strong for the early game, or I start in the default zone, but I have to wander 10.000-12.000 blocks (heading south).
  5. now we have in the 1.18 hotsprings, I hope we can use them one a day.
  6. What about the possibility to smith or buy (e.g. by a clother or by a survival trader), or find a bear bell? The idea is that it alerts animals to your presence, so they are not startled and more prone to defensive action (action or bluff charging). Typically if a bear hears something coming they will move along or avoid it. if you surprise or frighten a bear, then you might have a serious problem because the bear things you are sneaking up on it. So a bear bell gives you (a bit more) protection agaisnt bears and other animals. How the bear bell sounds/works https://www.youtube.com/watch?v=tpECE7pXCCU I suggest, that you can place this bell on your clothings, so you don't need an empty slot in your backpacks or similar.
  7. Why the hack, I see a circle and not a pickaxe? here are my Macro Code for coppper { "Index": 5, "Code": "-CU-", "Name": "-CU-", "Commands": [ "/waypoint addati wppick ~0 ~0 ~0 false red -CU-" ], "KeyCombination": { "KeyCode": 85, "SecondKeyCode": null, "Ctrl": false, "Alt": true, "Shift": false } } please help
  8. Random 42 done with vervette sandbox by taron - http://www.taron.de/Vervette/sandbox/
  9. My plate body armor has a low durability now, and I did have craft a repairset (large repairkit iron). But how it works? Thanks for any help.
  10. Walking drifters, crawling drifters, and with one of the next updates legless drifters? Legless Monsters are scary, e.g. I remember this monster in RTCW - Loper.
  11. crafting snorkles would be great - https://www.keywestsnorkelingtours.com/early-history-of-snorkeling/ -
  12. What about horses, and they can als carry some things more. I wish me also a new Translocator Class, I see mostly are teleporting between 2000-10.000 Blocks, what abot a second class of TP, e.g. Red-Translocators, lets call them class-I, blue are class-II, class I can you teleporting between 10.000-200.000 blocks, very high range. Class I very seldom, maybe 90% are class II, current blue TL and red only 10% of all TL.
  13. i would like see 2-3 kinds of special drifters also in water, one drifter similar to surface drifter, 1-2 other drifters for the deep water, during temporal storms or in dark underwater caves. and these 2-3 drifters, they should swim much better than others.
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