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RobinHood

Vintarian
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Posts posted by RobinHood

  1. Mods sind geladen, arbeiten aber nicht -  nach dem Auslagern meiner Spieldaten auf ein anderes Laufwerk

    So sieht mein Desktop-Shortcut im Ziel/Target bereich aus

    C:\Users\Geri\AppData\Roaming\Vintagestory\Vintagestory.exe --dataPath=D:\vsdata --addModPath=D:\vsdata\Mods

    Spieldatenorder
    D:\vsadata

    Mods Ordner
    D:\vsdata\mods

    clientsettings.json sehen korrekt aus

      "stringListSettings": {
        "multiplayerservers": [],
        "disabledMods": [],
        "dialogPositions": [],
        "modPaths": [
          "Mods",
          "D:\\vsdata\\Mods"
        ],
        "customPlayStyles": []
     

  2. My mods dont working for me, I can see them after starting, they are active & checked in blue, I have copied all my data from my Boot/System SSD to the Harddisk F in my case, but my Mods dont working, thats my setting 
    in targets / desktopshortcut

    C:\Users\Geri\AppData\Roaming\Vintagestory\Vintagestory.exe --dataPath=D:\vsdata --addModPath=D:\vsdata\Mods
     

  3. I started a new single game this week, I didn't found Limestone too - I walked 2000 blocks arround my base. But that's not so bad - I got lot of flax seeds and Terrapreta and I have mostly flatland - not very big danger from wolves. And after playing 24 realtime hours I have now a complete gambeson-armor ;) - and I own also now 115 flax seeds.

    So I need chalk/limestone only for making leather-backpacks. And gambeson bit better than leather armor, and very easy to get this, just keep your eyes open for flax seeds. Now I will use flax for other things, for reparing clothes (for the coming winter) windmill parts, backpacks from flax (until I have leather).

  4. I have an idea for the mentioned Zombi, what about, that you need kill a zombie twice. Fist with your weapon, but If you don't burn him with fire, he will come back. A zombie you need killd two times, first by weapon, within in a small time window with fire again.

  5. different wooden doors by types of wood. 3-4 different door sizes, up to a gate.

    The possibility to chisel doors (you would have to fix them somehow immovably in place before you can chissel), That would be great.

    Small standard doors in large buildings sometimes look strange.

     

    edit - can you move it please to suggestions?

    • Like 1
  6. Helo, its just for fun, but what about fireworks? I have seen yesterday in a multiplayer world, that VS has wonderful particles. And my suggetsion is simple - what about fireworks like on silvester?

    example like that: - and for differnet colors you have use different powders / chemicals ...

    b.t.w. you could also use a single rocket green or red or any other as a sign for other players or as a short but huge lightsource for an area in the night (like in a war / used by soldiers). 

     

    • Like 2
  7.  okay, traps are not dangerous, if you can avoid them with pickaxe, maybe some ruines should have special material-material, and you can not use even pickaxe tier3 .... e.g. Dragon Stone (Fantasy Material).

    I have also an other suggestion, what about a kind of a unique, very big ruine, but it appears only once in the whole Seedworld - a kind of a DARK TOWER, like in Stephen King "Dark Tower", you will found there the BossMonster, e.g. the Crimson King, thats not only Stephen King related, its also Lovecraft related - e.g. the Crimson King, like in this link: https://lovecraft.fandom.com/wiki/Crimson_King

    and here
    https://stephenking.fandom.com/wiki/The_Dark_Tower

     

    Quote

    The Dark Tower is a stone structure standing at the center of all worlds at the crosspoint of the Beams in the midst of a field of roses beyond the end of End-world.

    SPOILERS - The next paragraph contains information relevant to the story. Specifically, the ending.

    The Crimson King once conspired to topple the Tower and bring an end to all existence, but his plan was thwarted by Roland Deschain and Patrick Danville.  The interior of the Tower is infinitely larger than its exterior, including a spiral staircase that passes rooms, each of which contains a scene from Roland's life. The uppermost door bears the inscription ROLAND, and passing through that door leads the gunslinger ever back into his own past during his flight across the Mohaine Desert to repeat the cycle of his quest once more.

     

    and in this special ruine, dark tower e.g., you will discovery also the reason of temporal storms ;)

  8. helo, what about traps, traps like in old good Indiana Jones Movies

     

    one exmaple:



    These deadly traps are mostly in caves, catacombs, old ruins, the player have watch out about little things, to deactivate it.

  9. what happens to animals that fall into caves?
    I had a hilly landscape with a lot of animals, but also with a lot of deep caves. The hilly landscape looks after 3 Vintage-Years very empty. Only some hares still there.
     
    
     
  10. What, about a temporal disc (frisbee), it should be found very seldom too, like a temporal gear.
    You cant repair Translocators with this temporal-disc, but you can throw it away, in the air, like a spear. And
    after this disc is hitting on a surface, you will be teleported like in MineCraft into this place.

    Or, you can chissel this temporal gear into a temporal disc, it can fly bit better like a gear, its flys like a frisbee.

    You can use it only one time.


    Oh, I have a second Idea, if we will have one day flying birds, what about a boomerang? You could use it for hunting  :D - but handling would be very tricky ...


  11. Permafrost can be found in the Arctic, Subarctic and at high altitudes in the high mountain range. Permafrost is completely normal soil, but because of the bound and very cold ice it does smelt down only in the the first 1,2,3 layers in short and hot summers, layer 4-8 shouldn't. smelt down e.g.

    Permafrost soil can be found in a somewhat deeper layer.

    With a vessel and a cellar, food only spoils at a rate of 0.26x. If your cellar is build into a permafrost layers, this rate should be significantly reduced again. E.g. 0,16x

    Unlike Tera Preta, permafrost-soil transforms in warmer areas (bound ice will smelt) and you have 'only' soil in your hands.

    my second suggestion, if you are in a warmer climatzone, you can put some ice or snow into your vessel and it will cooling down your food too. But Ice and Snow will smelt down after some days in your vessel and you have put snow or ice again. 

    Edit: we often dont have such thick Soil-layers, maybe a stone layer could be also a permafrost-block ;)

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