Heya, I'm making a mod for my friends and I that'll add a few new classes to the game, but one of the ones I had planned has ended up more difficult to create than I had anticipated.
This class would have a trait that would reduce gear costs when buying from traders, and possibly have increased gear value when selling to traders. However, after looking into it, this would seemingly be extremely difficult to implement, at least with my programming knowledge.
Any ideas on how I could implement this without simply brute forcing it?