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PastaNipples

Vintarian
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Posts posted by PastaNipples

  1. I would take a look at bushmeat/carcasses, as with my own similar playstyle (icy spawn, modded) I encountered wolves and bears, and was not using those two mods in particular (albeit a slew of others).

    If you haven't already attempted to move away from spawn, I would suggest that too, I find that if something is not currently in the area, it can appear later on if I am not directly in the area. I would kill some wolves along a path for example, take the path south, return in a few weeks, and some more wolves have decided to move in.

    Hope you can figure it out! Wishing you and your father the best of luck! :)

  2. Alrighty! I think I got it figured out.

    Judging from the date that video was posted, the version you want is 1.5.2 or somewhere around it.

    As to a download link, just go to the account section, scroll down, and pick up a download of your desired version (I think), I've never downgraded versions but it should work just fine.

    https://account.vintagestory.at/

    Hope this helps!

  3. This seems to be intended, I've seen it occur multiple times. I think it's not a glitch, but rather a way to break up the visual surface so as to not have a potentially 'boring' span of 100% carbon-copy crates. As to how to avoid it? I am not yet certain, but I have taken to spacing out my crates in one block depressions, and then placing a trapdoor overtop; it gives the more uniform appearance, and I just work the trapdoor like a flap and interact with the crate as such.

  4. 1 hour ago, Spear and Fang said:

    The hit box for harvesting tall boi (with a knife) is only near his feet.  I couldn't make it bigger, but I should revisit that because it's a little annoying.

    Big thanks, I'll give that a shot next time...and I'll bring fresh trousers for the next encounter. ❤️

    • Haha 1
  5. Another question: I may or may not have encountered a very ghastly creature, and after valiant battle I felled the thing. Only problem is, how do I interact with such a ghoulish thing? Knives didn't work, picks didn't, and the corpse despawned before I could test anything else. Any help would be appreciated, trying not to spoil stuff for the 'not knowing' :)

  6. 11 hours ago, Spear and Fang said:

    I'm not sure of the exact conditions that Tyron's fireflies spawn under, so I looked at more real life conditions when creating the criteria.
    Sounds like you've met them all (and yes, any flowers will work) except perhaps the temperature.  If it's not 30C or warmer between midnight and 3am, you will not catch any fireflies. You might have to find a warmer spot.
     

    Splendid, I've been intending to go further south to find more 'temperate bound' resources, I can set up a kind of firefly farm outpost. Thanks!

  7. Question for anyone who's in the the know; what's the deal with fireflies? I've had some baited jars, surrounded by a mix of woad/redtop grass/dwarf furze, and it's been a solid year since I laid them out; no jars full of shiny sparkling bugs, even though I can see them when I'm moving about at night. Do I need to leave the chunk? Do I need a certain kind of flower? Should I pile some rusty cogs as a bribe? Thankees if anyone can help me here :)

  8. Question for anyone who can help clarify; what exactly do the colors of the reticles mean? I'm fairly certain the initial 'red' means 'not optimal firing', and white is 'optimal firing', but the yellow reticle is what I'm interested in mostly. Mainly because when targeting is yellow, I can loose an arrow faster than before, but is there a damage penalty for loosing quicker? Is there a bonus to reward hitting the 'sweet spot', like in some archery games?

    Anyhow, love the mod! Thank you for all the hard work!

    • Thanks 1
  9. Question, is there a 'catch difference' between Weir Traps and Fish Basket-traps for relic pieces? If I wanted to 'catch 'em all!', would I want a mix of baskets and weirs? Or can weirs/baskets alone do the job?

    Big thanks for the mod, happy New Years!

  10. 6 hours ago, BenLi said:

    server command

    • /worldConfig playerlives [-1 .. 99]
      Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)

    You can add a life for yourself if you feel proud enough 😁🙃

    You need to restart the world for this command take effect.

     

    Taken from here:

    https://wiki.vintagestory.at/index.php/World_Configuration

     

     

    Big thanks! I'll sacrifice diamonds or temporal gears for my lives...guess that makes you a *lifesaver*, eh? Haha!

    • Like 1
  11. Hrm, you should be able to commit the transaction. Do you have room in your inventory? Have you clicked the 'Buy/Sell' button repeatedly? Maybe toss in a good ol' save/disconnect/reboot game just for good measure. Hope I can help, and if not, hope it all gets smoothed out sooner than later :)

  12. ((Firstly, I totally had this question in Modding, but I'm not opposed to using an admin command or in-game utility if it exists, if this post is too much clutter I will happily remove it and apologize for the double-post))

    Hello to all, and I hope you're doing well!


    My question is thusly; is there a mod or a console command to add 'extra lives' to a currently running game, in which one life is given to the player, by way of using said mod, in game object/implement, and/or admin command? I know, I purposely selected 'One Life' for the danger, but I had the thought that I could enjoy the aspect of a mod, or item, or admin command, that adds extra lives to a player (think of it like playing an old game, getting the power up, and seeing your Life Counter raising up by a point, saving your character from one angry ape throwing barrels) and giving me some reward to temper the risk?

    If such a thing or answer can be given, I would be very appreciative. Take care, have a nice day!

  13. 6 hours ago, Shadowfire117 said:

    I would love wilder weather as well, I am considering getting into vintage story modding, make it so that bad weather makes staying inside important, so one can also enjoy the cozyness of a warm safe home in a storm. As well as having weather effects and nights where there are no monsters because of sky being beautiful!

    In a modpack for Minecraft (called Rebirth-of-the-Night), there was a similar event, called a Harvest Moon. The big glowing lunar coin in the sky would be a bluish-goldish hue, very bright, and the presence of it limited/nullified mob spawns. Plus crops harvested under the moon gave a little more product.

    Wouldn't that be cool? :)

    • Like 1
  14. 28 minutes ago, Maelstrom said:

    I encourage you to experiment.  I thought it might be possible to add a door as an easy option to enter the pit.  Sadly, no.  Doors on your charcoal pit only lead to less firewood.

    Totally! Just wanted to make sure such avenues were even possible. I'm going to test 'mudbrick', it's classed as a 'soil', so it should work fine!

  15. Would anyone happen to know if you can make a charcoal pit (note, NOT a 'Pit Kiln' but the pit in which you render firewood into usable charcoal) out of like bricks or stone, for them sweet sweet aesthetics? I hate having this ugly dirty patch in my village, and I want to know if it can still 'work' if the walls are made of bricks, the floors made of stone, etc.

    • Wolf Bait 1
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