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PastaNipples

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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Community Answers

  1. I would take a look at bushmeat/carcasses, as with my own similar playstyle (icy spawn, modded) I encountered wolves and bears, and was not using those two mods in particular (albeit a slew of others). If you haven't already attempted to move away from spawn, I would suggest that too, I find that if something is not currently in the area, it can appear later on if I am not directly in the area. I would kill some wolves along a path for example, take the path south, return in a few weeks, and some more wolves have decided to move in. Hope you can figure it out! Wishing you and your father the best of luck!
  2. Alrighty! I think I got it figured out. Judging from the date that video was posted, the version you want is 1.5.2 or somewhere around it. As to a download link, just go to the account section, scroll down, and pick up a download of your desired version (I think), I've never downgraded versions but it should work just fine. https://account.vintagestory.at/ Hope this helps!
  3. Not a worry, and good luck! Really like the look of those ovens, nice touch
  4. This seems to be intended, I've seen it occur multiple times. I think it's not a glitch, but rather a way to break up the visual surface so as to not have a potentially 'boring' span of 100% carbon-copy crates. As to how to avoid it? I am not yet certain, but I have taken to spacing out my crates in one block depressions, and then placing a trapdoor overtop; it gives the more uniform appearance, and I just work the trapdoor like a flap and interact with the crate as such.
  5. Big thanks, I'll give that a shot next time...and I'll bring fresh trousers for the next encounter.
  6. Another question: I may or may not have encountered a very ghastly creature, and after valiant battle I felled the thing. Only problem is, how do I interact with such a ghoulish thing? Knives didn't work, picks didn't, and the corpse despawned before I could test anything else. Any help would be appreciated, trying not to spoil stuff for the 'not knowing'
  7. Splendid, I've been intending to go further south to find more 'temperate bound' resources, I can set up a kind of firefly farm outpost. Thanks!
  8. Question for anyone who's in the the know; what's the deal with fireflies? I've had some baited jars, surrounded by a mix of woad/redtop grass/dwarf furze, and it's been a solid year since I laid them out; no jars full of shiny sparkling bugs, even though I can see them when I'm moving about at night. Do I need to leave the chunk? Do I need a certain kind of flower? Should I pile some rusty cogs as a bribe? Thankees if anyone can help me here
  9. Question; would it be possible to include 'bread crumbs' as a fodder/animal feed for poultry? I dunno', something to me seems very nice about using old bread, making crumbs, feeding birds with 'em
  10. Question for anyone who can help clarify; what exactly do the colors of the reticles mean? I'm fairly certain the initial 'red' means 'not optimal firing', and white is 'optimal firing', but the yellow reticle is what I'm interested in mostly. Mainly because when targeting is yellow, I can loose an arrow faster than before, but is there a damage penalty for loosing quicker? Is there a bonus to reward hitting the 'sweet spot', like in some archery games? Anyhow, love the mod! Thank you for all the hard work!
  11. Question, is there a 'catch difference' between Weir Traps and Fish Basket-traps for relic pieces? If I wanted to 'catch 'em all!', would I want a mix of baskets and weirs? Or can weirs/baskets alone do the job? Big thanks for the mod, happy New Years!
  12. Big thanks! I'll sacrifice diamonds or temporal gears for my lives...guess that makes you a *lifesaver*, eh? Haha!
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