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Cattastrafy

Vintarian
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Everything posted by Cattastrafy

  1. Heya folks! Tldr: how EXACTLY do you get one? Quick question. Aged wooden bed, the one you can sleep on for the most time etc, found in cave ruins. Is it something you'll find as itself or is it one of the "may shatter if broken" things you have to repair with glue? Basically, I've seen several small aged wooden beds (I think that was exact name) in these caves, but none of them were just, "chop up with an axe to acquire". They were all clutter status. I heard things you glue just end up their clutter selves when you put them back down or something so that'd make these beds unusable after placed if I got that right. Any help or info is appreciated as always, ty!
  2. I'm kinda a noob but, 1) I imagine they can strike in any storm. I've had chickens die to them. You can make a lightning rod (three copper rods combined) and place up to 40m in the air and it will protect in a pyramid underneath it to keep you and animals safe! 2) can use shears on the oak trees you can find for more seeds easy enough, I noticed they seem kinda uncommon in pine forest or non existent in some but can't track a *great* place for them. 3) I imagine it's a multiplier to the temp outside if it's cold. Can't confirm. For instance, maybe your clothes let you survive in -5C. But if you're wet AND it's -5C, you might start to freeze?
  3. Why not just enchant your pick with silk touch? Wait a minute .....
  4. THATS IT! I'm a gd blackguard hahaha. Explains it, thanks. Maybe 25% was an over estimation or a high end on the bad luck at times. Good news is I have tons of resin marked and it's not a huge problem, was just pulling my hair out trying to figure out what caused that.
  5. I half knew what I was doing on my first sp playthrough after playing with brother on our own land server and he taught me stuff. I kiiinda rushed as best I could to steel (didn't actually make any but had the means by 1 years time. Didn't do any story stuff cause treasure hunter is a myth! And I don't build, like you it seems lol. Soon as steel was in the works...I got bored. Second and current playthrough, I'm forcing myself to take it reaaaaaaal slow on purpose. Has been a blast. I enjoy mining, so I'm mining way more metal than I probably need in each era, as a goal, and am spending it on stuff id never spend it on if trying to min/max. My goal is to make a "stronger" set of armor with each tier of metal to have a reason to mine more and more in each age and feel a real strong increase in defensive power for when I go caving. Also doing a lot more of that because that's fun and endless potential. Going to do more exploring to find that fabled treasure hunter too I hope. Id be all about hearing people's ideas to do mid to late game for activities to extend play throughs but I'm not sure I can stretch it more than I already have or plan to. I don't build and I can only "explore" so much before it gets old. Oh but to give you some perspective, it's October now and I made my first bis bronze couple of tools
  6. I'll have to report after checking without mods, thanks for input!
  7. Heya friends! Started another single player last week, noticed something weird that I'm pretty sure I hadn't noticed before. When harvesting resin in this world, there seems to be a chance (25% or so?) that I do NOT receive resin upon harvesting it off the tree. It clears it off the tree for a week like expected, but does not populate in my inventory. I've tried with different things in my hands, same effect all around. I can't find anything on the net about this feature. Is it a bug? Is this just how it works in others' experiences? I have two mods, forget names but they're the ones that highlight your arrows/spears and thing that shows your chunk you just used prospect pick in. I should prob disable and test it later but wasn't sure if I'm nuts here or not. Thanks!
  8. This is all friendly conjecture on my end, though. Again, though, I think new enemies are cool, shivers a bit tough without armor. My point is I wish there WAS a point to fight them more than there currently is.
  9. That's true. I figure small differences between multiple suits isn't going to drive a significant portion of people to make niche decisions but who knows. Rather I figure something significant like each suit having its own buff to highlight the other small differences or just be a standalone cool thing might be a better tradeoff. Maybe too much mmo territory again. Indeed, hopefully new players stick around and become experienced players. When ultimately everyone is going to be experienced, I think the game should be tuned closer to what is possible rather than what a new player on average is going to take time wise to complete. The fact you can enter steel age in 2 or 3 months is...sad. but no easy way to fix this. Maybe it doesn't need fixed, just my thoughts! Certainly. Story entities are a great example of what I'd like to use steel or whatever for. There's just not a lot of that. Right? Which is fine, development takes time. Just making the point that there's not much "currently' to make use of it. Other than that, there's no real reason to fight these new powerful creatures for me after I get steel etc, personally. I'm someone who doesn't build just to build (a minority probably to be fair). Once I've got endgame gear, the idea is to use it significantly. I can mine faster. Doesn't matter, I already have steel. I can do more damage and take more damage. I don't need this, there's no reason to fight, I have all the things. But what about Jonas stuff? I can see at night with goggles. Doesn't matter, I have steel I don't need to go out for stuff. Teleporters. Cool, this would have been handy a long time ago. I have no reason to venture far out anymore, I have steel. Resonator? Sick, listening to music while I do things at home sounds cool. Too bad I have nothing to do at home anymore. I have everything worth getting. Snake eating its own tail situation? I guess only reason to keep going is for lore? I admit I don't know what comes after archives nor have I even seen those cause treasure hunter trader apparently is a myth on my saves.
  10. Thanks for all the info! On this specifically, I guess by kill floor i meant, go to a certain level underground, mine out a large arena basically, just a spawn tank if you will, and murder stuff constantly as it spawns. Probably would have to be huge enough to constantly get spawns away from your light source if this even works.
  11. Bare in mind I have only about 100h in game, all of it 1.2 so my opinions and points are subject to ignorance! This post is prob gonna go way off topic so beware, lol. I also hate building more than I have to in any game, so I'm more obsessed with combat than most people and realize I'm probably a strong minority here. I like the mobs enough, more variety is always good though! Shivers def seem a little strong but easy enough to sleep through the night or be indoors, until you get some basic armor. I love the tier system, and feel like vs has an amazing foundation for combat, but feel like that's just all it has. Mobs don't drop much worthwhile, the instances where you find certain tiered mobs for your equipment level are random and inconsistent - caves can take you through multiple depths - (can you make a giant "kill floor" underground at a certain depth to fight mobs appropriate for your equipment if you wanted? Please answer!). It'd be amazing if higher level dudes could drop ore or other goodies appropriate for their strength to give you a reason to kill them, and an alternate way to obtain some of your stuff to progress. Sounds like they're considering rng dungeons on the roadmap, this if done right could solve my issues here (if they're easily findable). Perhaps the rifts could be entered, and have a certain tier of difficulty viewable before you enter. Could lead to entirely new branch of dangerous exploration and resource acquisition. Maybe this is too mmo territory for vs. Armor seems like a great foundation but misses the mark with metas choices and resource grinds needed, and no real reason to choose certain sets for the slight difference in maluses for most of them. I feel like the cost of armor should be much more condensed (less to make plate, more to make lamellar etc) and each set should get a unique bonus. Plate already has high dmg tier. Scaled armor is almost as heavy, and slight less protection. But no one (I think?) is going to choose this when they might as well go big or go home. Scaled armor could give you a speed increase whenever you enter combat, like an adrenaline rush, mitigating the run speed malus significantly when in combat, but still horrible to travel in. This kind of idea might make me try it to check it out sometime. And then the progression speed that's possible kinda makes low level armors mostly or wholely ignorable (I think). I force myself to play in each age a good bit for fun, but being able to make a couple picks outta copper, find some bronze stuff, make a couple bronze picks and anvil, find some iron, blue clay and go straight to iron age in less than two weeks (probably?) is pretty sad. This is kinda a separate (self made) issue but in terms of armor, you can go from optional wood lamellar to iron with very little combat or reason to engage in combat in between. I guess with bronze or better you can trivialize the occasional wolf but that's about it? And for all this, you can ignore metal armor entirely and grow debatablely the best topside armor set out of flax. And then you make steel after a lot of resource grinding, and have nothing to show for it. Sure you're nearly immortal with steel plate...or steel whatever really, but what do you need to fight that's so hard or not cheesable at that point (mob farms - not that I'm against mob farms in general)? Which brings up the storms, it's sad that a first storm can spawn god tier mobs while I'm lucky to be wearing copper armor. Sure you can cheese anything with a storm farm, but then that takes away from the challenge I imagine is intended. Perhaps storms should start easy and get harder each one? Would be hard to balance unless they find out of the box ways to determine where you're at progression wise. That circles back to only double headers and the like actually mattering for loot to begin with, at any point in the game. Please rip any part of this apart or tell me what I'm missing. There's the resonance archives (?) if you can find the treasure trader (someone tell me how to find this guy omg, I've found like 15 traders and none are treasure, and I can't see them on the map to save my life either, just randomly run into traders as I travel!)
  12. It turned out as I expected: I'm stupid. Thought I was supposed to fill it with 12 iron bars/coal, turns out it's 16! Lots of good info in here for me though thank you all!
  13. Yeah something's wrong here. I'll have all but one block in place, put coffin in, it'll tell me that one block is missing, I'll add block, the ghost structure looks complete, it no longer says anything is outta place, the option to hide/show structure disappears entirely, and no message above coffin when i look at it as if its not ready to proceed cause something's wrong.
  14. I see! Well crap not sure where I went wrong. Maybe I'll just delete it all together and start over. Thank you!
  15. Ahh, didn't know, but yes the door was open. The furnace was lit and fueled so I couldn't be in their with door shut. Hoping that it being fired means it's working, not sure if you can fire it without everything set up or not.
  16. Heya homies, Made my first Furnace. Followed a youtube guide, the wiki, and filled in the ghost blocks with all the things. At the end it stopped saying I had anything out of place, and wouldn't allow me to hide or show the ghost structure anymore (guess that means I did it right?) when looking at the coffin. So I filled it, no problems, fueled it underneath, directly under the coffin two slots, no problem. It's still cooking but, I don't see a message box at the top when I look at the coffin while its working to view the % completion. At no point did it say its "ready to be lit" or anything I don't think. How do I know if I'm just wasting charcoal on this if I messed something up? Just keep it going a week and see?
  17. Hate to bring this back up, curious though. I've found two black coal deposits and dug underneath of them, and there was no fire clay in either. Does it not always spawn under? Is it more than 3-4 blocks under it? Is is not necessarily underneath it but more to the north/south etc? It is probably less work to use flint but I'm just trying to figure out why I haven't found a single one under two coal deposits now. Edit: I went looking for Halite in my highest rated area, ended up finding anthracite with clay near it, and as I went to look at it found Limonite vein, a Magnetite vein, and the Halite. Wow....haha SO anyways guess its just a chance? Who knows.
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