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Joe F

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I don't mind the corpse running in general, it just seems strange that when you die, you respawn with a health bar that's determined by whatever armor you were wearing when you died.
  2. When I respawn, my health bar refills based on the armor I'm wearing. So, if no armor, full health. If I'm wearing full Gambeson when I die, I'll spawn with like half health. Full tinbronze plate and I respawn with about a third.
  3. ...and in the 17 minutes since I posted this, after like a dozen attempts to get my stuff back, 3 of my backpacks and most of the stuff on my action bar despawned, but the bell that calls a dozen locusts and tainted/corrupted drifters down on me didn't. (I can't just grab my stuff and run, there's a small drop that I can't climb up and they kill me faster than I can get my gear and build anything to get out. And now all of my ladders are gone anyway.)
  4. Forgive me if this has been discussed elsewhere, I did a couple searches and didn't find anything. I'm relatively new to the game and I've found it really frustrating that if I die while wearing armor, the healing penalty from the armor affects my health when I respawn. It makes it that much harder to go back and get my stuff, and it seems needlessly punishing. Is this a design choice, or just some oddity of the way the game handles respawning? If it's the latter, is there a plan to change it in the future?
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