Ive been playing on a server with my friends and now im suddenly having this issue while nobody else is. Does anybody know whats going on and can help me fix it?
4/6/2025 12:08:34 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.3, backpackpackStandardcontinued@1.0.0, cairns12recoverablestones@1.2.0, chiseltools@1.14.11, combatoverhaul@0.1.29, primitivesurvival@3.7.5, game@1.20.7, vsimgui@1.1.7, animalcages@3.0.3, armory@0.1.7, betterruins@0.4.7, carryon@1.8.0-rc.4, commonlib@2.6.1, configlib@1.5.1, expandedfoods@1.7.4, foodshelves@1.5.2, fromgoldencombs@1.8.10, maltiezcrossbows@0.6.5, moreanimals@1.3.6, petai@3.0.1, pysicalmap_tk@1.0.0, smithingplus@1.1.8, stonebakeoven@1.1.6, tabletopgames@2.8.1, traitacquirer@0.9.6, creative@1.20.7, vsinstrumentsbase@2.0.0, survival@1.20.7, xlib@0.8.14, cats@3.0.0, foxtaming@1.5.0, helvehammerext@1.7.0, playercorpse@1.11.0, sandwich@1.2.7, stonequarry@3.4.3, vsinstruments_quackpack@1.0.0, wolftaming@3.0.3, xskills@0.8.15
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockCondenser.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) in VSSurvivalMod\Block\BlockCondenser.cs:line 45
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 55
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 189
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 155
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 23
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 96
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 848
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93