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Twad

Vintarian
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Everything posted by Twad

  1. The five most important things combat need to improve imho are these: That one is kind of a nitpick; Armor level system/armor piercing is unintuitive to me, i dislike it. Make it more obvious visually (enemy has armor, or not, fleshy texture has clear "quality" to it or whatever). With audio: If i strike an enemy with a weapon that doesnt pierce make it do a different sound (ex: messy plink) than normal (ex: penetrating shink) or something visual like dust/sparks/fluids flying off. Same logic when we get hit. Heck make the drifter laugh at my puny sword if i can't poke him good enough . Make the bad guy react different, flinch, groan more if i do pierce. I don't like trading blows after blow and the only thing that actually happen are invisible numbers changing 'till someone dies, its boring. Hit detection. Unreliable. Too often i swing at a critter and its just doesn't connect, despite my weapon swing clearly making contact . Also the opposite, i often get hit by attacks that did not remotely touch me. Those little drifters with arms the length of a broken pencil doing a puny jab can hit me really far.. sometimes (not all the time its weird), somehow. Better animations for baddies so they can telegraph their moves with clarity so we can react to them. Because frankly, the animations are really basic, many with nearly no wind-up and make the obligatory Kite In A Circle the only safe strategy. That and armor since late game enemy damage is harsh. Combat controls that include a basic block/parry/bash (i'm thinking something like the Vermintide/Darktide games here) with RMB/MMB or whatever, cuz afaik you can only block with a shield in your off-hand.. which also mean you can't have a lantern/torch, which mean fighting with a shield while spelunking isnt great as combat is nearly guaranteed down there. Audio feedback: Every enemies in this game are far too quiet, from ninja bears and commando shivers. There's no walking sounds at all that arent the player's ( i think?). BAddies do their basic barks/moans/screeches infrequently and i don'T recall them doing a special bark when they aggro us (except bowthorn when they ready a shot). I think only wolves, bears and bowthorn have an audio cue when they attack (not that helpful with bears and wolves, if you hear it chances are you got hit already) . Of all of them wolves are "best" (still can be ninjas) as their random howls have long range to inform of their presence in the area. If VS could do even 10% of the audio feedback that the Tides games do (Fatshark did a SUPERB job with audio feedback, so good in VT2 that you can play with your eyes closed and still understand/react/fight to what's around you) it'd be a lot more enjoyable. Mind, i like the game. Building is fun. Exploration is fun. Forging is a TON of fun. Chiseling and make bases pretty and functional is fun as hell.. but combat is also an important part of the game and its the weakest link in VS. Would simply like to see it be better.
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