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YangKoete

Vintarian
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Posts posted by YangKoete

  1. On 5/12/2021 at 11:00 AM, l33tmaan said:

    Battle for Wesnoth is fun, but I wouldn't really want to see any typical fantasy monsters or non-human/Seraph races in the vanilla game.
    As a mod though, sure.

    Gryphens and stuff I cannot see in this game, sadly. 

     

    Buuuuut I do like the tree o3o 

    • Like 1
  2. If there's gonna be biome-specific grass and flowers, edible ones'll be fun. 

     

    Dandelion greens for salads. Dandelion roots for coffee/tea substitutes. Dandelion flowers for alcohol (Yes, that's a thing.) 

    Honeysuckle flowers for a snack. 

    Good old Lavender. 

    • Like 2
  3. Just a small animal to have around because it's a sorta rustic/eldritch-y world that'd make sense, even for just more life in the world. Could have normal crows and ravens flying around certain areas like ruins or forests and they drop feathers, maybe some metal nuggets and such suuuuper rarely. No bones cause bird. 

     

    But there could always be some more peculiar ravens that actually do some things. Red-eyed birds or ones with some interesting features that set them aside from the rest that could work like the Bell a bit, making enemies come towards it as they spot you at night. They'd be another "support" enemy, not doing much for attacking, but still being a good idea to take out and maybe hunt for some materials if you're desperate. Maybe they could even mess with Temporal Stability and/or come during Temporal Storms for the rare ravens that're more of an enemy. 

     

    And to further make the normal crows and ravens more interesting, could make them go after anything shiny that you drop on the ground. Metal nuggets, for example. 

     

    If you want some more "Aggressive" birds, buzzards, vultures and similar can be a bit more angry, especially if you get close to something that died. But that'd probably wait until a wasteland is added in. 

    • Like 3
  4. I agree above at the notion that we need better ranged options first. 

    Atalatl could be fun to make the spears have more range/more power for a primitive way to improve spear-throwing. 

    There's also variations of bows to make, and with the sorta steampunk/early-colonial era Vintage Story seems to have, stuff like an arbalest (a crank-strung crossbow) would fit right in. Slow to reload, but dang is it strong. Meanwhile your simple longbow or recurve bow would be faster, but would suffer a bit when it comes to stopping power. 

  5. A foe that only appears with Temporal Storms should be able to move with them well to a degree; Some sort of flying enemy. 

    Perhaps to fit with the eldritch-y theme, some sort of temporal specter that flies in the skies and tries to stab at you or throws things down at you that specifically harms stability more than HP like said above? If you want a "stronger" one that only appears in severe storms, maybe add some status effect that can make Drifters able to sense you better if you get hit by one of their ranged attacks? 

    It would stop people from just pillaring during temporal storms for shelter, that's for sure. Make it low HP so it's not annoying to fight or make it slow down while it's about to attack, and you have something that isn't as annoying to fight. 

    For drops...perhaps some hide scraps that can be stitched together or used for some other primitive weapons and such? Could also be neat for "patchwork clothes" and similar for cheap, on-the-fly equipment. 

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