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Butterbot

Vintarian
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Posts posted by Butterbot

  1. I realize I may have settled in a wolf chunk, but I feel like I spend half of my gameplay trying to control the wolf population. It looks like they spawn in larger groups consistently (~4 adults and ~3-7 pups), which I think makes sense and is good, but they seem to respawn way too quickly. Is this just me? Or is the wolf respawn rate crazy now?

  2. I just wanted to say that I LOVE the bears.

    I love the way they look, killing them feels like a real accomplishment, I love that they menace my livestock. There's nothing more chilling than poking around in a new area and unexpectedly hearing their bear noises. And the way they stand up on their hind legs? Perfect, adorable, almost makes me feel bad about trying to kill them. Bears, 100% A+, my new favorite creature!

    • Like 2
  3. Is anyone else just not able to load the game after saving (endless load screen but the save file still indicates time is passing in-game)? I strongly suspect it's because my computer is ancient (seems to fit requirements but _is_ old), but it's still upsetting. Is anyone else having this issue, or should I just assume it's 100% my machine and screech like a feral creature before flinging my computer against a wall?

  4. I have a standard cellar (7×7×4, all bricks cobblestone) with one door as an entry, lit by an unlined copper lantern on the ceiling. It is underneath my house. When I go in it, spooky cave music starts playing, and I have had a drifter spawn in it when temporal activity was medium. The cellar is directly under my storage room, my basement's basement. Is it simply too deep?

    I thought maybe the fact that the staircase down to it strays outside the house footprint underground might be the issue, but when I isolated the cellar from the staircase and just dropped a ladder down from the floor above, I still got the cave music. Any suggestions, or do I simply have a haunted basement?

  5. Basements are a challenge for me too. I am pretty sure slabs are not ok (slabs seem to be a problem frequently). I did have a natural stone (like the stone that naturally occurred) floor in a basement and when I replaced together floor with cobblestone it was noticably better, preservation-wise. I'm currently struggling with a sub-basement cellar that I can get spoilage rates as low as I'd like, despite the fact that the roof is 2 layers of stone, all the walls are matching whole stone blocks, and there are multiple doors blocking any natural light source. 🤷‍♀️ The game can be confusing.

  6. I just took a picture of the map because that's how it's easiest to view- I found a cool granite stone ancient ruin. It had a large standing circle with some radiating lines streaming behind it. I think it's probably my favorite one I've found so far.

    20210912_225022.jpg

  7. On 9/8/2021 at 1:59 AM, Saricane said:

    Absolutely no. You just have to build a double height fence, because of the snow. And when you say "animals", you should rather say "bighorns", because that's all you have to eat in the north. Your main problem when starting in arctic area is to find a complete set of very warm clothes (fur boots, fur coat and so on ...), enough flax to repair them during the winter, and of course having enough prepared food. Don't forget you can build greenhouses with glacier ice. This allow you to build your greenhouses as soon as you settle down.

    I don't think I'm fully arctic because I have chickens and the glacier ice is up on mountains, but thank you a lot, I was starting to worry about the logistics of keeping my sheep fed and from blinking out of existence.

  8. 5 hours ago, Saricane said:
    • Playing in arctic region is a very interesting challenge. Probably the only region where you really feel you play a survival game, even after you survived your first winter with temperatures as low as -45° around end january. My current game is in an arctic region, and I still enjoy playing it after 3 winters.

    I just thought of this potential problem- I understand animals will despawn if left in the dark - do I need to light up my animal enclosures in winter to keep them?

  9. I'm tired of throwing mountains of grain at my chickens- how specifically do I keep them broody? Their weight is good, they've eaten a pile of grain, should I just leave them alone? I built their enclosure pretty far from the rest of my stuff? Should I just back off and trust the process?

  10. Hi! My personal technique for getting enough copper for the firstpickaxe, or for when I find a mineral but I don't have my pickaxe (or one that's not the right strength) is this:

    1-pick up any and all nuggets.

    2-mark on the map (zoomed in) where you found the mineral.

    3- dig a hole as deep as you can on the square where a nugget was laying.

    The random pit is much easier to find when you come back. You can make a planning tray with a single log and your knife to pan for the remainder. Sand or gravel is better here than bony soil. Gather lots of cattails/papyrus to make hand and ground baskets- a full inventory is the worst feeling!! I'd also reccomend getting clay working going as early as possible- a cooking pot or two and at least 1 bowl let you make much more filling meals, and it takes a while for clay creations to be fired. Everyone else has made great suggestions, too.

  11. 4 hours ago, Streetwind said:

    Correct. If you move far enough north, you'll get a midnight sun in summer: a sun that never sets, giving daylight 24/7. At the same location, in winter, you will have a polar night - where the sun will never rise above the horizon at all for several months.

    But at least you get to enjoy the aurora borealis while the skies are clear... ;)

    Well, I wanted to mix it up and play differently! The night sky is always beautiful, I'm really looking forward to those aurora. I guess worst case scenario, I can always run south if it turns out to be too much. 

    • Like 1
  12. I'm playing in a a cool climate for the first time. I had to haul myself a few thousand blocks south to find seeds, and I am loving these long summer days that never get dark enough to spawn the usual horde of drifters all night long- but I had a dreadful thought. Surely, winter will be the reverse? Endless nights that never get light enough to allow drifters to despawn? 

    • Wolf Bait 1
  13. 1 hour ago, Maelstrom said:

    Do I see a rough hewn gate in the last screenshot?  If it is, that might be the problem.  Try replacing it with a dirt block.

    It can take a while for the game to recognize a greenhouse.  You may want to implement a fix go do something for a bit and come back to see if anything changed.

    That's exactly right, with dirt blocks the buff did appear eventually. Guess I'd better hurry up and get that anvil made!

    • Cookie time 1
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