I think the combat is quite clunky, and could use a vanilla overhaul. Some people in the thread have argued that "it isn't a combat-focused game" but I think adding more complexity by giving the player more actions will actually make the combat feel more rewarding, and also easier over time for ALL players.
Currently, wolves/bears just sprint directly at you with an infinitely tight turn radius. The best strategy is to sprint backwards, hit them when they get close and rely on the knockback to slow them down momentarily while you continue sprinting. It's boring, and if you haven't developed that strategy yet, you just get torn to shreds immediately. There's currently no telegraphing, and no penalty for sprinting backwards/sideways.
In contrast, it would be more new-player-friendly to have wolves approach you, stand their ground and growl, or encircle you, and then periodically play a short "preparation" animation before jumping at you. The attack shouldn't hard-lock-on like it currently does.
This would be a great opportunity to have a side-step mechanic, or a block that is stronger/staggers when you time it right (eg. Valheim)
Players NEED ways to respond in combat, and they NEED to have some telegraphing before AND during encounters. The audio/visual cue for Bowtorns is a great step in the right direction and should be applied to other combat encounters.