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Bl0ckparty

Very supportive Vintarian
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Bl0ckparty last won the day on November 23 2018

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  1. Has anyone considered adding a recipe to turn Claystone into clay in their mod? IRL Claystone is just very dried out clay. You could put crushed claystone into a barrel and fill the barrel with water. Over time, the claystone will saturate with water and turn back into clay. I checked, and the clay made from claystone is similar to the red clay in the game. This is real life stuff. As a mod would be up to the Dev to decide if the claystone could be crushed using a hammer, quern, or pulverizer. My idea was that it depended on how the claystone was crushed would reduce the amount of time it would take to turn it back into clay. It might be possible to turn claystone stones into clay in a barrel, but it would take a really long time--possibly months. A hammer might turn claystone rocks into claystone gravel, a quern could turn the claystone gravel into claystone sand, and a pulverizer could turn claystone sand into "claystone powder". I'm imagining you could use one of the other "powder"-like images in the database and give it a red tint. The claystone gravel, sand, and powder would take less and less time in the barrel to turn into red clay, with the gravel taking the longest and the powder the shortest. People would still be able to pan the gravel and sand variants for useful items per the vanilla game mechanics, but the powdered form would have incorporated those elements into the "claystone powder" or you could write a script using the panning loot table to have them pop out along with the "claystone powder" once it's been pulverized. Another thing you could do is to add the mechanic of allowing the player to put claystone gravel into the quern to make claystone sand. This would allow the player to get clay faster by taking the time to get a quern, if they don't already have one, to do this extra step. You could also create a "ruined" quern variant, similar to how the cooking pot is ruined by making glue or candles. You could also require that the claystone be at least sand or powdered to go into the barrel as a difficulty level. I'm just tossing ideas out here, as these could be config difficulty settings.
  2. I'm sorry you're having a tough time. Streamers I've been watching since before VS v1.5.5 still struggle to find some resources. Hearing the disappointment in their voice when they find out the distant white color on the map was actually light gray granite instead of the hoped for limestone or chalk. Struggling so hard to find copper that they rage-quit and start up a new world and land in a desert where copper is so easily visible that it seems to be everywhere--but once they're several videos into the world they start struggling to find cassiterite/tin, or they find bismuth, but no sphalerite/zinc. One person was looking for three episodes to find clay! So you are definitely not alone when it comes to trying to find a certain required game resource! Bemoaning the time required to try to find something in VS is like a rite of passage. How many hours did it take you to find xxx? What about xxx? You mean to tell me you didn't have any useful Traders within a day of your spawn? Have you found a Treasure Hunter Trader at all, or did you just go out 5,000 blocks from spawn and start looking for glaciers to find the Archive on your own? If you are truly, truly upset. Give yourself a few days break and come back with some fresh eyes. Maybe take a few translocator trips and walk back to spawn. Maybe you "jumped" over a small bauxite deposit. If you are still discouraged, and want to start over, I offer you this: I'm still in 1.19.8, and I'm using my favorite world seed 1814993918. It's my favorite for a reason. Give it a try and tell me how it works out for you.
  3. It's all about visibility and ease of use for the lay person/Player. We have become a "point and click" civilization. As a Player and not a Modder, I agree that there are distinct advantages for Curseforge integration. Most of it is for people to notice VS more because the logo is added to other more popular logos. I wouldn't mind having VS on Twitch. I wouldn't mind launching VS from the Twitch launcher. I wouldn't mind having VS modpacks available through the Twitch launcher. I wouldn't mind having a list of mods available through Curseforge. It would all be much easier for me, as a Player, than the current system. BUT! Vintage Story is still in it's infancy right now. There is so much planned for the future and so many mods that can be created. As it was noted that they don't support Linux, they're not an all inclusive community. It has also been noted and noticed by myself that little businesses get bought by bigger businesses or, by providing a better service--at least initially--it can take over a previous existing service/platform. The original people who created content or who were in control may lose out in one way or another. If it was possible to join Curseforge and/or Twitch and still have a written "out" in place should the VS creators and/or modders as a whole decide there is a better way/better system, I would agree wholeheartedly. I don't want someone(s) with more money or importance to come in and say "we had a deal!" and take all the good that has been created and run away with it. To paraphrase: "If the contract is not plain enough that the reader feels like they need a lawyer to explain it to them, the reader may not want to sign the contract for want of losing all they have." I'm ignorant of the contracts so unable to make a better decision or come to a better conclusion. The issue can always be addressed in the future when VS has more polish.
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