Has anyone considered adding a recipe to turn Claystone into clay in their mod? IRL Claystone is just very dried out clay. You could put crushed claystone into a barrel and fill the barrel with water. Over time, the claystone will saturate with water and turn back into clay. I checked, and the clay made from claystone is similar to the red clay in the game. This is real life stuff. As a mod would be up to the Dev to decide if the claystone could be crushed using a hammer, quern, or pulverizer. My idea was that it depended on how the claystone was crushed would reduce the amount of time it would take to turn it back into clay. It might be possible to turn claystone stones into clay in a barrel, but it would take a really long time--possibly months. A hammer might turn claystone rocks into claystone gravel, a quern could turn the claystone gravel into claystone sand, and a pulverizer could turn claystone sand into "claystone powder". I'm imagining you could use one of the other "powder"-like images in the database and give it a red tint. The claystone gravel, sand, and powder would take less and less time in the barrel to turn into red clay, with the gravel taking the longest and the powder the shortest. People would still be able to pan the gravel and sand variants for useful items per the vanilla game mechanics, but the powdered form would have incorporated those elements into the "claystone powder" or you could write a script using the panning loot table to have them pop out along with the "claystone powder" once it's been pulverized. Another thing you could do is to add the mechanic of allowing the player to put claystone gravel into the quern to make claystone sand. This would allow the player to get clay faster by taking the time to get a quern, if they don't already have one, to do this extra step. You could also create a "ruined" quern variant, similar to how the cooking pot is ruined by making glue or candles. You could also require that the claystone be at least sand or powdered to go into the barrel as a difficulty level. I'm just tossing ideas out here, as these could be config difficulty settings.