evan37
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Posts posted by evan37
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I play multiplayer, but LAN only. My wife and son play with me. We have worlds for all 3 of us, combinations of 2, etc. That is how we avoid the major problem of food rot but also seasons changing. My wife really enjoys the build-up to winter aspect of the game and that's lost on servers. Don't play for a few days and all of the sudden it's spring again. We tried hosting a server ourselves and attempted to tinker the length of months and what not, but it kept bugging out - we'd log out in spring, then log in 5 minutes later and it was January 1 again, so we gave up.
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Hey guys-My wife and I are looking for a couple of more folks who are interested in a more casual experience.Pure vanilla - no mods.Game rules:-
Temporal stability turned off. -
Keep inventory on death. -
PvP disabled. -
25% spoilage rate -
Slower game speed (more realtime minutes per ingame minute than single player default) -
30 day months -
Realistic climates -
Propick radius 4 -
Slightly increased ore rates
If this sounds fun to you, pop on our little discord so we can chat a bit and I can whitelist youThanks,EvanEDIT: Nevermind. Couldn't get basic vintage story functionality to work on a server.
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I like the proposal. Cloth production is a huge iron age industry.
If we have a well-developed tool chain around cloth and a progression system around its production, then other fabric types such as wool or silk become more justified. Goats are good, but white English sheep would be a great addition to the husbandry system.
Dyeing follows naturally. Fur follows naturally. Both could be components of advanced clothing making.
I could also foresee a system for cultivating silk worms.
Clothing could degrade, but tapestries and carpets perhaps do not.
We could start a mod project to develop this idea into the game, if you like.
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Class survey
in News
Posted · Edited by evan37
Added suggestion
I keep wanting to play a class but I can't see the positives outweighing the negatives for any of them. I think it's okay for extra material chance to be a bonus, but losing out on materials shouldn't be a negative. That is the major deterrant that keeps me from playing any of them.
More class specific recipes is a good incentive. I could see Tailor having a future when the cloth system is built out beyond white plain linen from flax.