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evan37

Very Important Vintarian
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Posts posted by evan37

  1. I keep wanting to play a class but I can't see the positives outweighing the negatives for any of them.  I think it's okay for extra material chance to be a bonus, but losing out on materials shouldn't be a negative.  That is the major deterrant that keeps me from playing any of them.

     

    More class specific recipes is a good incentive.  I could see Tailor having a future when the cloth system is built out beyond white plain linen from flax.

  2. I play multiplayer, but LAN only.  My wife and son play with me.  We have worlds for all 3 of us, combinations of 2, etc.  That is how we avoid the major problem of food rot but also seasons changing.  My wife really enjoys the build-up to winter aspect of the game and that's lost on servers.  Don't play for a few days and all of the sudden it's spring again.  We tried hosting a server ourselves and attempted to tinker the length of months and what not, but it kept bugging out - we'd log out in spring, then log in 5 minutes later and it was January 1 again, so we gave up.

    • Like 3
  3. Hey guys-

    My wife and I are looking for a couple of more folks who are interested in a more casual experience.

    Pure vanilla - no mods.

    Game rules:

    • Temporal stability turned off.
    • Keep inventory on death.
    • PvP disabled.
    • 25% spoilage rate
    • Slower game speed (more realtime minutes per ingame minute than single player default)
    • 30 day months
    • Realistic climates
    • Propick radius 4
    • Slightly increased ore rates

    If this sounds fun to you, pop on our little discord so we can chat a bit and I can whitelist you

    Thanks,

    Evan

     

    EDIT: Nevermind.  Couldn't get basic vintage story functionality to work on a server.

    • Like 1
  4. I like the proposal.  Cloth production is a huge iron age industry.

    If we have a well-developed tool chain around cloth and a progression system around its production, then other fabric types such as wool or silk become more justified.  Goats are good, but white English sheep would be a great addition to the husbandry system.

    Dyeing follows naturally.  Fur follows naturally.  Both could be components of advanced clothing making.

    I could also foresee a system for cultivating silk worms.

    Clothing could degrade, but tapestries and carpets perhaps do not.

    We could start a mod project to develop this idea into the game, if you like.

    • Like 1
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