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evan37

Very Important Vintarian
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Everything posted by evan37

  1. evan37

    Class survey

    I keep wanting to play a class but I can't see the positives outweighing the negatives for any of them. I think it's okay for extra material chance to be a bonus, but losing out on materials shouldn't be a negative. That is the major deterrant that keeps me from playing any of them. More class specific recipes is a good incentive. I could see Tailor having a future when the cloth system is built out beyond white plain linen from flax.
  2. evan37

    Multiplayer survey

    I play multiplayer, but LAN only. My wife and son play with me. We have worlds for all 3 of us, combinations of 2, etc. That is how we avoid the major problem of food rot but also seasons changing. My wife really enjoys the build-up to winter aspect of the game and that's lost on servers. Don't play for a few days and all of the sudden it's spring again. We tried hosting a server ourselves and attempted to tinker the length of months and what not, but it kept bugging out - we'd log out in spring, then log in 5 minutes later and it was January 1 again, so we gave up.
  3. Hey guys- My wife and I are looking for a couple of more folks who are interested in a more casual experience. Pure vanilla - no mods. Game rules: Temporal stability turned off. Keep inventory on death. PvP disabled. 25% spoilage rate Slower game speed (more realtime minutes per ingame minute than single player default) 30 day months Realistic climates Propick radius 4 Slightly increased ore rates If this sounds fun to you, pop on our little discord so we can chat a bit and I can whitelist you Thanks, Evan EDIT: Nevermind. Couldn't get basic vintage story functionality to work on a server.
  4. I like the proposal. Cloth production is a huge iron age industry. If we have a well-developed tool chain around cloth and a progression system around its production, then other fabric types such as wool or silk become more justified. Goats are good, but white English sheep would be a great addition to the husbandry system. Dyeing follows naturally. Fur follows naturally. Both could be components of advanced clothing making. I could also foresee a system for cultivating silk worms. Clothing could degrade, but tapestries and carpets perhaps do not. We could start a mod project to develop this idea into the game, if you like.
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