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Katlamos

Vintarian
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Posts posted by Katlamos

  1. On 7/17/2023 at 1:24 PM, Spear and Fang said:

    (I'm assuming that it would render the animal in the players hands once picked up, but there was no indication of that in the code). 

    It actually didn't. All you would see were the gloves being held out and you just sort of had to "know" that you were holding something and what it was. I remember thinking it was really weird because yeah, you would expect that you would be holding the chicken or what have you after using the gloves on an animal but no, no such luck.

  2. We have a teleporter on my server that is claimed by a trader, and we can't seem to repair the teleporter. Are the building ones that have traders living in them unable to be fixed? Right clicking with the gear just eventually sets our spawn there

  3. 11 hours ago, Lostar said:

    Looking at the base of some trees (think it was a pine this time) is still crashing players on the server after updating the hotfix.

    Currently I only have 4 tree types (pine, Kapok, acacia, and ebony) growing in my area on my server and none of those are causing crashes anymore

  4. 19 hours ago, jakecool19 said:

    Ok, I have released a patch that should help with that crashing.

    This last patched fixed it! Just updated my client and server, and there's no more crashing!

    • Thanks 1
  5. 15 hours ago, jakecool19 said:

     

    Released a patch which should help with this crash and the backward compatibility in general.

    So, I'm still getting this crash, HOWEVER, I have discovered it's only happening on my multiplayer server. Seems to be the exact same crash error as before

  6. 8 hours ago, Thranos said:

    Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted.

    7/6/2022 1:52:24 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc)
       at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
       at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )

     

    Getting this exact same crash with my client, it's not fun.

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.16.5 (Stable)
    Loaded Mods: acorns@0.5.1, backpackpackplus@1.0.3, cottagewindows@1.0.7, expandedfoods@1.5.4, fancysky@1.0.4, HangingOilLamps@1.0.1, moredungeons@0.1.1, MoreTorchHolders@1.0.0, necessaries@1.1.2, orecrystals@1.3.6, primitivesurvival@2.9.5, rackablefirestarter@1.0.0, stackables@2.0.5, superfuel@2.0.7, survivalcats@1.2.3-rc.2, vtpp@1.0.0, game@1.16.5, alchemy@1.6.3, captureanimals@2.1.1, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, farmlife@1.2.3, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.4, fromgoldencombs@1.3.13, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, petai@1.4.4, prospectorinfo@3.1.2, singlepause@1.0.3, slidingdoor@1.0.0, tpnet@1.6.0, usefulstuff@2.3.2, vanvar@1.1.3, creative@1.16.5, survival@1.16.5, wildfarming@1.3.1, woodchests@1.0.3, xrowboat@0.0.3, metalrecovery@0.1.16, cavebeacons@1.0.4, compatibilityfix@1.0.0, doffanddonagain@2.0.0, foxtaming@1.0.0-pre.1, stonepiles@1.0.4, wildcraft@1.2.3, wolftaming@1.4.2, bricklayers@0.9.2
    7/6/2022 10:05:00 AM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc)
       at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
       at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
       at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
    -------------------------------
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 7/6/2022 10:04:49 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: AppHangTransient
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.5.0
    P3: 625674b5
    P4: unknown
    P5: unknown
    P6: unknown
    P7: unknown
    P8: 
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3B.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4C.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4B.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D8A.tmp.txt
    
    These files may be available here:
    
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: 7dbb6b42-0af0-4637-9390-69d700b5de33
    Report Status: 2049
    Hashed bucket: 
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 7/6/2022 5:00:57 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FF90CB84FD9
    Stack:
     }
    --------------
    { TimeGenerated = 7/5/2022 5:22:57 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FF90CB84FD9
    Stack:
       at System.Environment._Exit(Int32)
       at System.Environment._Exit(Int32)
       at System.Environment.Exit(Int32)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs)
       at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
       at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr)
       at OpenTK.Platform.Windows.WinGLNative.DestroyWindow()
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef)
       at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
       at OpenTK.GameWindow.Run(Double, Double)
       at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP, System.String[])
       at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(System.Threading.ThreadStart)
       at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._Y05IfXM9WkIspw6hPrVSMF7UXwF(System.String[])
     }

     

  7. On 5/29/2022 at 9:06 AM, DArkHekRoMaNT said:

    You can use .tpdlg in creative, teleport to unnecessary points and place-break a teleport block there

    Unless I'm doing something wrong, that doesn't seem to be working. All it seems to do is add a new item to the .tpdlg list, and then when I break that teleport, it removes the new entry.

    Is the information for the list stored in a file somewhere that I can manually edit?

  8. Is there a way to clear out the tp list for a world? I just did a wgen regen of my world (since it was from 1.14) and aside from my base and a few other big projects I'd built, I didn't save any other structures and their teleporters. Is there a way to clear out the list so when I find new ones I can just have those instead?

  9. Fantastic mod! Is there a way to stop damage from happening if you get close to the hitbox for the aurochs? They're super cool mobs and I've got a pair in my barn, but I'm terrified to get near them for fear that I'll lose a significant chunk of my health if I accidentally brush against them, even from behind a fence.

  10. So am I correct in understanding that hares should eat hay from large animal troughs with this mod installed? I set up some hutches for the rabbits I managed to catch, but they only seem to have grazed so far on the grass in their pens  and haven't touched the food left in the large troughs for them.

  11. So I spawned a teleport structure in my base as I started the world before I added the mod, and I can't figure out how to fix it. I saw upthread that it should be telling me when I look at the central block, but all it does is list it as "Broken Teleporter", and I can't figure out how I'm supposed to fix it.

  12. Hey there! I got a crash today on 1.15.1 with the latest version of your mod, and the log suggests that your addon is the cause of the error:

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.15.1 (Stable)7/18/2021 3:17:38 AM: Critical error occurred
    System.TypeLoadException: Could not load type 'Vintagestory.API.JsonObject' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at Alchemy.BlockPotion.OnLoaded(ICoreAPI api)
       at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted)
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _KjTDoKZjuKUC1UTaOBisQ6AZ4AqA._8DJtlEnHO7F1NYfVFrSNJNuDZpD(Single )
       at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
       at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
       at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )
    -------------------------------
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 7/18/2021 3:17:42 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1441907903510307422, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.15.1.0
    P3: 60f1d839
    P4: KERNELBASE.dll
    P5: 10.0.19041.1110
    P6: 4809adf2
    P7: c0020001
    P8: 0000000000034ed9
    P9: 
    P10: 
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER600C.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63D6.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63E7.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER63F4.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6424.tmp.txt
    
    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_4196bbbe9dd9c3bd6fb911631f4eb28e61b73e_0fc5e02c_45fdaf1a-5b85-4fbd-9cd0-624e43f7d6e7
    
    Analysis symbol: 
    Rechecking for solution: 0
    Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
    Report Status: 268566528
    Hashed bucket: 48f2ebef2d2f21df9402af99438f625e
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 7/18/2021 3:17:40 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.1.0, time stamp: 0x60f1d839
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
    Exception code: 0xc0020001
    Fault offset: 0x0000000000034ed9
    Faulting process id: 0x12d0
    Faulting application start time: 0x01d77ba18882d795
    Faulting application path: C:\Users\starb\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: b103e8e3-52e2-4e11-a727-7ff723e6ba3e
    Faulting package full name: 
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 7/18/2021 3:17:39 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFDE2104ED9
    Stack:
     }

     

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