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Kubolakuba

Vintarian
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  1. Hi, While loading to a server I ger the error just after load to the map and the game crashes. I did not find any non-vanila lines, and with mods disabled the game still crashes. Stacktrace: 30.7.2021 21:07:40 [Error] Exception thrown when initializing a block entity with classname Firepit: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot) w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot) w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer() w Vintagestory.GameContent.BlockEntityFirepit.Initialize(ICoreAPI api) w Vintagestory.Client.NoObf.ClientChunk.InitBlockEntitiesFromPacket(ClientMain game) 30.7.2021 21:07:40 [Error] Exception thrown when initializing a block entity with classname Firepit: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot) w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot) w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer() w Vintagestory.GameContent.BlockEntityFirepit.Initialize(ICoreAPI api) w Vintagestory.Client.NoObf.ClientChunk.InitBlockEntitiesFromPacket(ClientMain game) 30.7.2021 21:07:41 [Fatal] Version: v1.15.1 (Stable)30.07.2021 21:07:41: Critical error occurred System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate) w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot) w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot) w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer() w Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) w Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) w Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) w Vintagestory.GameContent.InventorySmelting.FromTreeAttributes(ITreeAttribute tree) w XSkills.XSkillsInventorySmelting.FromTreeAttributes(ITreeAttribute tree) w Vintagestory.GameContent.BlockEntityFirepit.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) w Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(_judMEzrGk2BBXJydxkBBqGcDfbeA p, ClientMain game) w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(_VDN4c9aNSGhuso1YJUSgt1aBDX packet) w Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) w _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single ) w _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) w _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) w System.EventHandler`1.Invoke(Object sender, TEventArgs e) w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w OpenTK.GameWindow.DispatchRenderFrame() w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) w _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) Can someone help me, or guide what happens? BR Kubolakuba
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