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Dante

Very Important Vintarian
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Posts posted by Dante

  1. 1.0.4 Update will include :

    - Added sounds to all movements (dash / climbing / gliding)

    - Many bugfixes

    • Fixed getting damage while climbing 
    • Fixed EreticKB's questionable crawl / sit position 🤩 - also other overlapping states of activity
    • Fixed non repeatable backflip animation when too fast
    • Fixed temporal gear bug
    • Fixed _keepinventory bug
    • Fixed overlapping activity-states
    • many more small things i did not keep track of

    - Added the glider-funtionality for a future update

    • Actual glider item is not finished yet 
    • Glide through the air by activating your glider (Hotkey "F")
       
    • As the windspeed changes you can fly faster
    • Flying faster means more uplift -> slower falling
    • Flying slower means less uplift -> faste rfalling
    • Falling too fast and crashing results in dmg / death on impact
    • Gliding requires stamina 
    • Like 2
  2. On 7/26/2021 at 1:30 PM, DArkHekRoMaNT said:

    Please use patches. Your mod is currently not compatible with any other mod that modifies entities/humanoid/player.json


    https://wiki.vintagestory.at/index.php?title=Modding:JSON_Patching

     

    v1.0.3 

    • Fixed not being able to leave crawl mode when in water
       
    • Json-patched animations for better compatibility
    • Added editable hotkey for standing up from crawling (default "Space")
    • Added editable hotkey for laying down / enter crawl mode (default sneak + "R")
    • Thanks 1
  3. Version 1.0.3

    will have some bugfixes (swim-bug) also i added hotkeys (keybinds) to the ingame config menu. 
    At the moment you may rebind the key for entering crawl-mode and standing up again. The other moves dont seem to have other useful binding-options.

    Your thoughts on controls / other hotkeys are always welcome

    @Cael_Dranwylr
    Im going to add a toggle switch for the stepheigth aswell

    A possible roadmap for future versions may include:

    • Items (f.e. spiked-climbing boots to lower stamina consumption while bouldering, a glider-like item)
    • more conditional animations
    • swimming improvements
    • cleaner code (its a huge pile of duh tbh 😇) to allow for easier alterations
    • a json configfile
  4. 1 hour ago, Cael_Dranwylr said:

    I see that using shift to run does enable the step up like copygirls mod, but in that mod just walking would allow this as well.

    Thanks for the middle button crawl edit.

    Oh i see.
    Having normal stepheight while walking is working as intended for my mod though.

    You could easily edit it yourself for a personal version however. Its in line 531

    
                    // Stepheight while sprinting
                    if (player.Entity.Controls.Sprint)
                    {
                        player.Entity.GetBehavior<EntityBehaviorControlledPhysics>().stepHeight = 1.0F;
                    }
                    else{
                        player.Entity.GetBehavior<EntityBehaviorControlledPhysics>().stepHeight = 0.9F;
                    }

    Easiest way is to simply set the 0.9 to 1.0F aswell

    • Like 1
    • Thanks 1
  5. 42 minutes ago, Cael_Dranwylr said:

    This mod disables copygirls StepUp mod which I rely on. Would it be possible to add the same ability to this mod?

    Thanks for you thoughts.

    It already does.
    The stepheight allows you you step over one block just by running over it. (Exactly like the StepUp mod does)

     

    27 minutes ago, EtherialMind said:

    There is a problem with using sneak+right-click to enable crawling as this conflicts with the vanilla keybind to place stacks and individual Items on the ground so whenever I try to place a stack of peat my character does a faceplant.

    I would suggest setting the movement key to an editable keybind rather than locking it to the assigned sneak control

    Edit: actually as crawling seems to be the only conflict I can see maybe setting the crawl to an editable keybind rather than having it on right-click would be better.

    Ahhh yah you're right of course. Me not actually playing a lot really shows 😅

    As a quick fix i will change it to "sneak + middlemouse" in v1.0.2 -  I might add configs / keybinds in the future 

     

    Also i would love to see some gameplay / short videos of you guys using it if anyone bothers to record his/her gameplay

    • Like 1
  6. VSMM adds:

    • Stamina based climbing (BotW Style)
    • More movement-options like crawling
    • A Glider-item
    • A Sailboat
    • see full description

    FAQ:

    • Atm supports only SP !
    • Most propably will never be MP compatible because a rewrite would be necessary

     

    Title.gif.b6525c93b8cba481aec216f2ee221147.gif

     

    Mod-Systems :

     

    Stamina

    Spoiler
    • Most special moves need stamina to be performed (BotW style)
    • Stamina is displayed as a progress-bar in the middle of the screen
    • When stamina is consumed it starts regenerating after a short delay
    • You do not regenerate stamina while sneaking / jumping / falling / being on a ladder
       
    • You move at 75 % speed when your stamina is completely empty until it starts regenerating !
       

    Sailboat (Beta)

    Spoiler

    Controls:

          Enter Boat:

    • Stand still on your boat (Rear-part)
    • Don't wear body-armor / a Glider (any other clothing / armor is fine)
    • Mount the boat by pressing the default-hotkey "F" 

          Steering

    • Set sails by pressing default-hotkey "F" again
    • Adjust the sails with the hotkeys "A" and "D"
    • Turn by looking left / right with your mouse
    • Stop the boat and roll up your sails by pressing default-hotkey "F" again
    • Throw anchor and unmount the boat by pressing default-hotkey "C" again

    Stamina Consumption:

    • Riding your boat does not consume any stamina

    Wind-mechanics:

           The wind-direction changes randomly and can have the four major directions N , E , S , W :

    • Adjust your sails to benefit most from the wind-direction
    • This type of boat like rear and crosswinds
    • Speeds dependant on wind / sail-config as follows :

     

    wind2.png.3921b015cd6278da4c1586e31ebd5c8c.png

     

    Crafting:

    • Only available via the creative-inventory during Beta

     

     

    Glider

    Spoiler

    Controls:

          Enter Glide - Mode :

    • Equip a Glider
    • Activate Glider ( default-hotkey "F" )
    • Have empty hands
       
    • When you entered glide - mode (see above) you can start gliding
    • Control directions and increase speed by pressing the ASDW - keys
    • Decrease speed by not pressing ASDW
    • Get a Lift - up by pressing "space"

    Stamina Consumption:

    • While gliding your stamina is going to drain 
    • Stamina drains much faster when you Lift - up !

    Aerodynamics:

           Aerodynamics depend on :

    • Temperature
    • Windspeed
    • Flightspeed
    • Potential Energie
    • Lift-surface of your glider (different versions in the future)
    • Drag-surface of your glider

    Balance:

    • The glider is balanced around the best climate conditions ! 
    •  => at max-windspeed & max-temperature your glider has barely enough lift to gain altitude !
       
    • Worse conditions results in worse lift behavior
    • In most cases you will slowly glide to the ground (as long as you have enough stamina)

    Crafting:

    • The glider (Tier 1) requires advanced but not high-end materials to craft
    • Use colored cloth to decide the color of your glider
    • A special version can be crafted !
    • Check you ingame-handbook 
       
    • There will be a worse "improvised" and an better "ancient" version in the future


      rec.gif.12b49948ecd43919e75224f74d293826.gif

     

    Color Version:

    • Multiple different color available 

      glider2.png.608c88b464eca1f08bae3c0e27146b87.png

     

    Special Notes:

    • There is a brief delay until the glider generates lift (about 3 blocks fall height)
    • More speed means more lift that means for short distances it can be a good idea to dash into your flight despite the stamina cost of the dash

     

    Climbing

    Spoiler

    Controls:

    • You can only climb if your hands are empty
       
    • You start climbing by simply jumping at a wall and press / hold sneak
    • You can climb up by pressing "W" or "spacebar"
    • You can let - go while climbing by pressing the hotkey " F " (default)
    • To make sure ladders are still useful you cannot climb downwards while "bouldering"

    Stamina Consumption:

    • While climbing your stamina is going to drain 
    • Stamina drains faster when you move but it still drains at a lower speed when you just stick to the wall resting

    Special Notes:

    • Climbing a ladder / rope-ladder does not consume stamina
    • You do not regenerate stamina while in climbing mode / being on a ladder
    • Ladders still allow for downward movement

     

    climb.gif.aea409eb2548f341488d66428dd23906.gif

     

    Hanging / Grabbing

    Spoiler

    Controls:

    • You can only grab if your hands are empty
       
    • You can grab on any block above you by jumping / charge-jump at it and press / hold sneak
    • You can move / climb hand-over-hand in any direction while grabing on
    • Make sure to hold sneak otherwise you let go

    Stamina Consumption:

    • While grabbing / hanging your stamina is going to drain
    • It drains faster when you move but it still drains at a lower speed when you just hang on

    Special Notes:

    • It is possible to go from climbing-mode to grabbing-mode when beeing careful / timing it right (see video)

     

    hang.gif.f05c4bd11e94f0ceadb58effc780e006.gif

    Crawling

    Spoiler

    Controls:

    • You can crawl / lay-down on the floor by (1) sneaking and pressing  (2) middle-mousebutton or a editable hotkey (default "R")
    • Press middle-mousebutton or a editable hotkey (deafult Space) to get up again (only if you dont have a block above you blocking it)
       
    • To move while laying on the ground hold sneak and any direction key
    • You can't jump while blocked by a block above you

    Stamina Consumption:

    • Crawling does not consume stamina

    Special Notes:

    • Crawling allows for movement in very narrow spaces aka 1x1 horizontal shafts

     

    crawl.gif.93377f5c56043637d0e840b1bc373ca4.gif

    Dashing

    Spoiler

    Controls:

    • You can dash forward / left and right
    • Sprint in any direction (forward, left, right or a combination of those) and press right-Mousebutton to perform a "dash"
    • You can dash while in air

    Stamina Consumption:

    • Performing any form of dash consumes 33 % of your maximum-stamina
    • When trying to dash with less than 33% stamina it will still consume stamina but you wont perform the move

    Special Notes:

    • Trying to maximize speed by jump-dashing results in a brief stop of motion which makes it slower

     

    dash.gif.2cd12bdaa6fb1e3dddee2cb8e3badd96.gif

    Sliding

    Spoiler

    Controls:

    • You can perform a slide-move when running and pressing middle-mousebutton
    • By sliding you not only enter crawl-mode but also slide-forward a certain amount in the direction of your movement
    • Press right-mousebutton to stand-up again (lsame as when crawling)
    • When sliding you have to wait until you stopped until you can stand up again

    Stamina Consumption:

    • Performing a slide consumes 33 % of your maximum-stamina

    Special Notes:

    • Sliding allows for quickly entering narrow shafts (see video)
    • looks cool

     

    slide.gif.68f36331128c64564c18fef9981bd816.gif

    Backflip

    Spoiler

    Controls:

    • Backflipping is basically a dash backwards
    • Sprint backwards and press right-Mousebutton to perform a "backflip"
    • You can backflip while in air

    Stamina Consumption:

    • Performing a backflip also consumes 33 % of your maximum-stamina

    Special Notes:

    • You can also backflip from a wall while climbing when your timing is right
    • Your vertical movement-speed is very slightly lower when backflipping from height, which can help to prevent falling damage

     

    backflip.gif.e82952e2f1980f971d75aca3170d1655.gif

    Powerjump

    Spoiler

    Controls:

    • You can powerjump with an item in your hand 
       
    • Charge up a jump by sneaking and standing still
    • When thejump is fully charged: your character slightly looks up
    • Release sneak while pressing jump to powerjump up to 2 block high

    Stamina Consumption:

    • Charging a powerjump costs no stamina

    Special Notes:

    • Since you can not climb / grab blocks above with an item in your hand beeing able to powerjump can be useful since you are still allowed to have a weapon in your active itemslot

     

    jump.gif.20d3638457658d65482b2f3e9578f029.gif

    AutoStep

    Spoiler

    Controls:

    • You can now auto-step up to 1 block-height simply by running over the block

    Stamina Consumption:

    • Does not consume any stamina

    Special Notes:

    • It is not as smooth as stepping-up stairblocks
    • Similar to an autojump

    Commands

    Change the auto-step behavior using commands:

    - Disable auto-step

    • /no-step

    - Auto-step while walking & running

    • /walk-step

    - Auto-step only when running/sprinting

    • /sprint-step

    autostep.gif.0385bf20074be4a1faedc791c4ec9b2b.gif

    Custom Animations

    Spoiler

     

    • All with unique animations 
    • Slightly altered running animation

     

    New Sounds

    Spoiler

     

    • Comes with conditional sounds 

     

    Configs

    Spoiler

     

    Open Config.cs with an editor to change settings:

    • maximum stamina
    • auto-step behavior
    • Stamina-costs

     

     

     

    = Download = :

    https://mods.vintagestory.at/show/mod/970

     

    Video-showcase (Sailboat - beta):

    Video-showcase (Glider):

    Video-showcase (Moves) :

     

     

    • Like 5
    • Cookie time 1
    • Amazing! 5
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