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YOOOOOOO

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Exactly. The devs really should have thought this out more and waited. Tempering is not heat treatment. Tempering steel relaxes grain structure or outright removes micro-stresses you can't see. So, either tempering significantly reduces shatter chance and I don't mean some malarky two or three percent. Heat treatment for steel is hyper specific allowing you to adjust toughness and hardness. Hardness is only a factor in sharpness/rigidity and that's a whole discussion. Point being, it's not a fair system for the amount of risk people take.
  2. It's not hardcore. It's tough but it isn't ball crushing tough. Believe me bud, you do not want the devs to make this realistic to the point where you need to constantly maintain your windmill just to keep it functioning. Let alone the off chance a hit will "bypass" certain armors. You're making an argument in bad faith taking something at face value rather than realizing why people are playing. They want something with far more depth than minecraft while not being something like the crazy craft modpack.
  3. Legit the percentile chance to shatter for a bonus that more often shatters than not is beyond stupid. The quenching isn't even done correctly for the risk anyone takes. You can't give people a low number for something that'll snap on the very first quench. Literally after the update which introduced the system you had like two or three mods that made the process much, much easier to work with just because it wouldn't shatter hard work in an instant. Makes it to where the majority of players (who are casuals which simply want to have fun after work) become unmotivated as fuck. It's not a good implementation of a well-intended mechanic. Not to mention the devs got the temps wrong.
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